トピック
Brad GamerZim

Maps for dummies!

Any good indepth BG maping guids any-one can recommend? I watched petite professor do a video but it kanda lacked the actual lesson. I know there are two standered ways, would love to learn both.
2そうだね
プレイ済み
返信[1]
親投稿
C. Norris 06495a
Loading the maps the screen? Or making a map in the smile tool?
0そうだね
プレイ済み
返信[2]
親投稿
Brad GamerZim
loading the map stuff really, getting things to do what you want like tall grass to slow a person, map scrolling, i need a major lesson in this, more then the game offers in text. Going to focus one subject at a time and start small think, will start with track and add things to it as i go.
0そうだね
プレイ済み
返信[3]
親投稿
C. Norris 06495a
A lot of people ask these kinds of questions. I'm going to make a program that teaches maps. Don't know how long that will take me, but you'll be the first to get it, assuming you can wait. I could have it done within a week.
1そうだね
プレイ済み
返信[4]
親投稿
Zee Storybookten9
Loading the maps is fairly easy, after saving it as an SC you can do DIM MAP[0] FOR I=0 TO 3 LOAD "DAT:SC_(MAPNAME)_L"+STR$(I),MAP BGLOAD I,MAP NEXT To get what is at a certain point in a BG screen, you can do BGGET(layer,x,y). If you store a player's X and Y with the variables X and Y, you can say something like IF BGGET(1,X,Y)==(GRASS BGNUMBER) THEN SPEED=.5
3そうだね
プレイ済み
返信[5]
親投稿
Brad GamerZim
Thanks zee will give it a try, and C.Norris I will definitely be looking forward to that program! Heck at this rate I think my first game is really yours lol. You've already help me learn quite a lot in just a few days.
1そうだね
プレイ済み
返信[6]
親投稿
Brad GamerZim
something went wrong lol, will try tweaking.
0そうだね
プレイ済み
返信[7]
親投稿
Brad GamerZim
here is the code
0そうだね
プレイ済み
返信[8]
親投稿
Zee Storybookten9
Oh, the BG map is probably not sized properly. For every layer you also have to do BGSCREEN I,64,64 if you're using maps from the map maker.
1そうだね
プレイ済み
返信[9]
親投稿
Brad GamerZim
aaaah ok, also, how do i set sprite level so it doesn't float above all bg layers?
0そうだね
プレイ済み
返信[10]
親投稿
C. Norris 06495a
@brad here is the bg engine i promised key: 4KXJXX43 it will be put on miiverse publicly in a few days. so you are the first to try it. as always, if you have any questions, post them.
2そうだね
プレイ済み
返信[11]
親投稿
Brad GamerZim
Wicked awesome! thanks C. and Zee i tryed your fix and it worked really well. so now that i know your way, just trying to figure out tne "why" behind it. but I'v been having fun with it.
0そうだね
プレイ済み
返信[12]
親投稿
Brad GamerZim
OMG! C. you need to post this for every one! this is amazingly in depth. Great job with with this tutorial, this is how the sample programs should have looked!
1そうだね
プレイ済み
返信[13]
親投稿
C. Norris 06495a
I did promise that you would get it first. And now that you have it I'll put it in it's own discussion.
1そうだね
プレイ済み