Any good indepth BG maping guids any-one can recommend? I watched petite professor do a video but it kanda lacked the actual lesson. I know there are two standered ways, would love to learn both.
loading the map stuff really, getting things to do what you want like tall grass to slow a person, map scrolling, i need a major lesson in this, more then the game offers in text. Going to focus one subject at a time and start small think, will start with track and add things to it as i go.
A lot of people ask these kinds of questions. I'm going to make a program that teaches maps. Don't know how long that will take me, but you'll be the first to get it, assuming you can wait. I could have it done within a week.
Loading the maps is fairly easy, after saving it as an SC you can do
DIM MAP[0]
FOR I=0 TO 3
LOAD "DAT:SC_(MAPNAME)_L"+STR$(I),MAP
BGLOAD I,MAP
NEXT
To get what is at a certain point in a BG screen, you can do BGGET(layer,x,y). If you store a player's X and Y with the variables X and Y, you can say something like IF BGGET(1,X,Y)==(GRASS BGNUMBER) THEN SPEED=.5
Thanks zee will give it a try, and C.Norris I will definitely be looking forward to that program! Heck at this rate I think my first game is really yours lol. You've already help me learn quite a lot in just a few days.
@brad here is the bg engine i promised key:
4KXJXX43
it will be put on miiverse publicly in a few days. so you are the first to try it. as always, if you have any questions, post them.
Wicked awesome! thanks C. and Zee i tryed your fix and it worked really well. so now that i know your way, just trying to figure out tne "why" behind it. but I'v been having fun with it.
OMG! C. you need to post this for every one! this is amazingly in depth. Great job with with this tutorial, this is how the sample programs should have looked!