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Jackson JacboyX

3D modeling program for SmileBASIC

People want to do 3D modeling right? But the programming is so complex, that people would end up forgetting how to make it. If anyone can make a 3D modeling program, gets yeahs and follows from me and my friends on Miiverse.
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SıмΞоп SimeonW
Phew that would be tough to make, here's my thought process on it For a clay like structure, the issue is just drawing it out First you would need to calculate the convex hull (the outer points) then tessellate the points into triangles Any triangle that is inside out (the back side of the object) will be removed from the array Sorting by z-position may or may not be needed Then coloring... x[
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SıмΞоп SimeonW
Shaping it would be tough too, you would need to find all points that are within the 3D range of your tap position, and move then away from the camera, but then we have the issue of area, since you'd be able to smash the clay into a smaller shape If you were thinking like clay modeling then it would be tough
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Jackson JacboyX
Well I was thinking 3d polygon modeling. Something basic.
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Jackson JacboyX
Something like this.
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SıмΞоп SimeonW
Huh ok, that seems like a nice little project to work on, and ye dont even need to get into the complex math and whatnot because of the 3D engines that are already built around smilebasic. I'll look into it
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Jackson JacboyX
Sweet! I was thinking of making a 3D Fighting Game.
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Jackson JacboyX
And making models for it should be easy.
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Jackson JacboyX
I was also thinking about using sprites for modelling.
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DasEtwas MyTheo00
I am currently making a 3d engine for PTC, I will port that when sbeu comes.. I will make a rallye racing game with all the complex collision stuff :D, the only tricky part i need to solve now is, not displaying points behind the camera
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DasEtwas MyTheo00
maybe you know Wire3D, it has this bug. (not by me!)
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