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返信[4]
親投稿
*J.P.* DEV NEWPICY3
^thata a really good idea!^ gotta try that sometime!
0そうだね
未プレイ
返信[2]
親投稿
*J.P.* DEV NEWPICY3
nope.. anyways you can always just take out the BEEP 9 of you don't like it..
0そうだね
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返信[5]
親投稿
*J.P.* DEV NEWPICY3
happy birthday!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
hmm really..? wait is that the robot noise..?
0そうだね
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返信[5]
親投稿
*J.P.* DEV NEWPICY3
^ yeah he did ^ i love the game..
0そうだね
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返信[3]
親投稿
*J.P.* DEV NEWPICY3
short version: AND means like more than one thing like "i want cookies AND milk" = (which can be == which is basically the same) means it equals something like lets say you have a variable named MILK and milk equals 0 so: MILK=0 IF MILK==0 THEN (stuff) its basically just that
0そうだね
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返信[6]
親投稿
*J.P.* DEV NEWPICY3
the program would go slower but in games like that it increases the frames making it smooth, this would just make it slower frames. though it would be cool to see a SB game use VSYNC to slow down time. also sorry for late reply (never got notified you comented)
0そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
first its IF BUTTON is pressed AND the button is #A (or whatever) for == its IF BUTTON is or = #A THEN... but yeah i guess they could in some cases be switched out. but if its like IF CAT==1 AND DOG==1 THEN.. you cant do IF CAT==1==DOG==1 it just dosent work that way. but i think you can also do like IF BUTTON=!#UP or something like that
0そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
vsync sets the speed of your program, i would do something like if you hold the button then inc a value that would mean 1 second of holding like: IF BUTTON(0) AND #A THEN INC CHARGE,1 IF CHARGE>250 AND CHARGE<350 THEN (what you want it to do) IF CHARGE >351 THEN CHARGE=0 ENDIF Sonething like that i think
0そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
Q3KP33Q3, KB847KKV, D3E3EXAX, 4DAXXA3, 25NXCKKE, BEEV33NJ, C32KNJAY, 43XP43Q3, 2EKXC3HV, D3E8N4AF, 434PXEF3, 2DN4CKHV, BXEY43N4, D32K4PAS, K4XX343, KKN47KAV, DEEE33Q4, 5EEV23Q4, RSXX3QD, DSEEX3QJ. (sorry I had to)
4そうだね
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返信[3]
親投稿
*J.P.* DEV NEWPICY3
ok cool
0そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
yay! thx
0そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
oops didn't see this! -sorry- anyways there's no official release date as of yet but I will make a post telling everyone when it is done, its far from done right now though so I would say MAYBE by the end of this month I might have a beta or demo, but that's just an estimate.. -banned on my main account btw-
0そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
look at my latest discussion as we are going through this too
0そうだね
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返信[5]
親投稿
*J.P.* DEV NEWPICY3
or atleast what I came up with- idk, its really just your definition of flight
0そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
huh.. well I know I want mine to be very strange, so basically it starts out as your a pilot going to rescue a team that was stranded in enemy territory, the games story will go through the hardships that the rescue pilots face and blah. the entire army gets taken over while your on a rescue mission and you have to fend for yourselves to survive and that's basically the main story.
0そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
I use fade in my pause menu, when I exit I just do FADE RGB(0,0,0),0 or something like that I think to un-fade it I can go look if you want
0そうだね
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返信[10]
親投稿
*J.P.* DEV NEWPICY3
Another thing is don't be afraid to test or ask for help! trying to just do a game all by yourself is way too hard, also testing can help in future events, a way you could test is take a few things you may or may not know how to do that you will need in your game and try making a very small program testing it to make sure you know how to use it.
2そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
they are called Pixels btw (I looked into the code)
1そうだね
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返信[6]
親投稿
*J.P.* DEV NEWPICY3
simple trial and error
0そうだね
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