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返信[33]
親投稿
*J.P.* DEV NEWPICY3
SO IF I AM CORRECT, MY BAN SHOULD END TODAY AT 11:30-ISH!(pm sadly) PREPARE FOR MORE UPDATES AT MIDNIGHT! (and pictures)
0そうだね
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返信[4]
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*J.P.* DEV NEWPICY3
oh ok
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返信[32]
親投稿
*J.P.* DEV NEWPICY3
so! 3am progress update! i have finally finished the top main title screen (i think) it has moving water a cool stuff, i added my XD studios logo, but i did something cool with it! its not bland anymore! but im not done with it yet.. also as a joke added the esrb thingy, but i have to ask 3g for permission first lol. ok goodnight. *facepalms in bed* zzzzzzzzZZZZZZZZZZZZZZZZZ!!!
1そうだね
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返信[2]
親投稿
*J.P.* DEV NEWPICY3
so how does it work? how do you create more land while moving and how do you save it?
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返信[31]
親投稿
*J.P.* DEV NEWPICY3
lol ok so a few posts back theres a post saying something like "any new stuff, ive been gone for like 7 months" but bigger, in the comments you will see a key, this key is to an awesome game. the comment was posted by me btw
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返信[17]
親投稿
*J.P.* DEV NEWPICY3
thats the hard part.. i know all this because i have been making this for an ai for my NPS's i will be still testing though, ill see if i can come up with something. lol.
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返信[28]
親投稿
*J.P.* DEV NEWPICY3
yep, also i actually dont know much about those ones lol, mostly i know that they have lots of nuuuummmmbbbb33333rrrrrssss lol. funny movie.. (still laughing at it l0l)
1そうだね
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返信[25]
親投稿
*J.P.* DEV NEWPICY3
haha, yeah and during that part its super funny what it dosent Show in the trailer... lol.
1そうだね
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返信[14]
親投稿
*J.P.* DEV NEWPICY3
use a for loop, ill give an example lets say you want to set up 25 bananas randomly over the screen, do ACLS FOR I=0 TO 24 SPSET I,5 SPOFS I,RND(400),RND(230) NEXT is that what you mean?
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返信[12]
親投稿
*J.P.* DEV NEWPICY3
what sprite thing?!
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返信[23]
親投稿
*J.P.* DEV NEWPICY3
uh.. idk.. lol. NOW WHATEVER YOU DO, DONT.. PRESS.. THAT.. BUTTON. DOES ANYONE HAVE ANY TAPE?! I WANNA PUT SOME TAPE OVER THE DEATH BUTTON.
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返信[10]
親投稿
*J.P.* DEV NEWPICY3
sprite'
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返信[9]
親投稿
*J.P.* DEV NEWPICY3
also for doing more than one you could either do a for loop or just do 1 of those for every strite
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返信[8]
親投稿
*J.P.* DEV NEWPICY3
amount of stuff, set a boundary so it doesn't do out of a certain range then put until loops to keep it from doing another action while the current is in action. once its complete don't forget to reset the first rnd variable by putting a=rnd(4) at the end
0そうだね
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返信[7]
親投稿
*J.P.* DEV NEWPICY3
oh well that's harder something like making a box or area limit that he can go to first. then making him move, just an x=x+1 for moving it and an until to stops it, so set four things like that, up down left and right, then make a random thing that chooses from the four like a=rnd(4) if a=1 then left if a=2 then right and so on make a def for each direction, on those def make it move a random
0そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
so you want them to be sprites. im sure you know how to randomly place them (if not, then put rnd in the x,y of the sprites) are you saying you want to make then move around?
1そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
uh..? what..? do you want the trees sprites or map tiles? what do you mean
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返信[12]
親投稿
*J.P.* DEV NEWPICY3
so to do this you set a variable for every item and set it to 0, like APPLE=0 LIGHTBULB=0 CANDY=0 stuff like that, then you would do spcollision as listed above and when touching do something like IF SPHITSP(0,1) THEN CANDY=1:SPHIDE 1 '1 being the candy to make it disappear then when using the item do a if, like IF CANDY==1 THEN (something)maybe add if a button is pressed,which is very easy too
1そうだね
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返信[20]
親投稿
*J.P.* DEV NEWPICY3
lol no haven't seen it yet, i also have no idea how im alive and yes i do facepalm when im done making my whatever. sums it up lol. haha yep. amazing movie though, sooooooooooooooooo funny! i am groot.. i am groot.. i am groot! nooooooooo...! baby groot is so cute lol.
0そうだね
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返信[6]
親投稿
*J.P.* DEV NEWPICY3
normal sprite is 16x16 so for a 16x16 sprite you would be sphome 0,8,8 it basically sets the middle of your sprite and is really useful. next is sprot, this one rotates the sprite, its best to use sphome with this for smoother turning so like SPROT 0 (deg you want turned, 360 at most) SPROT 0,180 so I gtg be back later tell me if this helped
1そうだね
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