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*J.P.* DEV NEWPICY3
die random enemy thingy that i made to test the hp bar!!!
6そうだね
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*J.P.* DEV NEWPICY3
yep, ok so were going somewhere today so ill probably copy it down tonight.. but ill start right now lol.
0そうだね
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返信[13]
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*J.P.* DEV NEWPICY3
out on the map, or for like a shotgun it will be a small box of the range but powerful. anyways..
0そうだね
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返信[12]
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*J.P.* DEV NEWPICY3
its shovel knight! anyways yeah i think i got it.. ill write it all down and do some testing, thank you btw! so i would be able to set custom cooldowns for different weapons, like pistol takes longer but mk47 would be really fast, right? (forgot what you called it) but the weapon equiped would set a bunch of things like range, speed and damage. range would set the boundarys farther and zoom
0そうだね
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返信[59]
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*J.P.* DEV NEWPICY3
uh i will once i finish adding the shooting
0そうだね
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返信[57]
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*J.P.* DEV NEWPICY3
haha lol. well its been a week since you were here.. *looks at your followers* *has like 9600* *huh.. i guess people like when your gone lol* JKJK. jkjkjkjk anyways ill be working on it still
0そうだね
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*J.P.* DEV NEWPICY3
added an hp bar and a test sidebar. anyways it look a lot better now
2そうだね
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返信[54]
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*J.P.* DEV NEWPICY3
idk.. ive been trying to do it with square ever since lol
1そうだね
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返信[52]
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*J.P.* DEV NEWPICY3
yeah hes from sbs
0そうだね
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返信[49]
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*J.P.* DEV NEWPICY3
sure np, also squarefingers is helping me with the shooting right now, were almost done!
0そうだね
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返信[47]
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*J.P.* DEV NEWPICY3
ok bye! have fun, don't get eaten alive!
0そうだね
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返信[9]
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*J.P.* DEV NEWPICY3
ok thanks
0そうだね
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返信[7]
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*J.P.* DEV NEWPICY3
oh for letters just take the enemy x,y and the players x,y then make an if IF PX==EX AND PY==EY THEN (collision stuff)
0そうだね
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*J.P.* DEV NEWPICY3
well i think that would make it impossible to move or aim in other directions while firing lol. though usually i find problems using REPEAT.. when i try to use it lol. thats one command i need to really work on using.. ill see if i can figure a way to do it using that though, good idea!
1そうだね
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返信[7]
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*J.P.* DEV NEWPICY3
yes, it was an idea of what it could be, ammo in top corner, hp under player, weapon sidebar on the side. it would work pretty well i think.
0そうだね
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返信[1]
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*J.P.* DEV NEWPICY3
im gonna say this fast. put the command SPCOL with the sprites mannagement number after it for every sprite you want to collide with, then use sphitsp with the two sprites you want to collide with and what to do, like this SPSET 0,0 SPSET 1,1 SPCOL 0 SPCOL 1 IF SPHITSP(0,1) THEN BEEP 50 put something like that in your code (without the spsets though lol) if done right it will beep when hitting.
1そうだね
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返信[45]
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*J.P.* DEV NEWPICY3
hmm..? oh so i finished the main idea of it, once a bullet goes off screen it resets to the player, i havent put it in the game yet but i will once its really solidly ready, see code in my newest post btw
2そうだね
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*J.P.* DEV NEWPICY3
actually i just had an idea! would it be smarter to just speed up the bullet to make it look like many bullets, instead of just making more of them?
0そうだね
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*J.P.* DEV NEWPICY3
help needed! here is a code that will fire an arrow (which is a shovel lol), i am trying to make it shoot like bullets, but shoot multiple bullets at the same time, i tried using a for loop but it dident work, so anyone who can help me do this would be greatly appreciated! so what it will do is once the bullet goes off screen it resets to the middle, this is already done though.
2そうだね
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*J.P.* DEV NEWPICY3
i asked sb to print the X,Y of the sprite..
4そうだね
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