its shovel knight!
anyways yeah i think i got it..
ill write it all down and do some testing, thank you btw!
so i would be able to set custom cooldowns for different weapons, like pistol takes longer but mk47 would be really fast, right?
(forgot what you called it) but the weapon equiped would set a bunch of things like range, speed and damage.
range would set the boundarys farther and zoom
haha lol.
well its been a week since you were here.. *looks at your followers* *has like 9600*
*huh.. i guess people like when your gone lol*
JKJK.
jkjkjkjk
anyways ill be working on it still
well i think that would make it impossible to move or aim in other directions while firing lol.
though usually i find problems using REPEAT.. when i try to use it lol.
thats one command i need to really work on using.. ill see if i can figure a way to do it using that though, good idea!
im gonna say this fast.
put the command SPCOL with the sprites mannagement number after it for every sprite you want to collide with, then use sphitsp with the two sprites you want to collide with and what to do,
like this
SPSET 0,0
SPSET 1,1
SPCOL 0
SPCOL 1
IF SPHITSP(0,1) THEN BEEP 50
put something like that in your code (without the spsets though lol)
if done right it will beep when hitting.
hmm..?
oh so i finished the main idea of it, once a bullet goes off screen it resets to the player, i havent put it in the game yet but i will once its really solidly ready, see code in my newest post btw
help needed!
here is a code that will fire an arrow (which is a shovel lol), i am trying to make it shoot like bullets, but shoot multiple bullets at the same time, i tried using a for loop but it dident work, so anyone who can help me do this would be greatly appreciated!
so what it will do is once the bullet goes off screen it resets to the middle, this is already done though.