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返信[3]
親投稿
I used the graphics layer along with the FADE command to create a cave and lantern effect.
0そうだね
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I'm starting to work on my new game. I'm not sure what it's going to be called. But, I've put a lot of thought into it so it should take a while for its release. But the wait will be worth it.
3そうだね
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Profile picture!?
6そうだね
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返信[2]
親投稿
Trying to get a good screen shot for my profile.
0そうだね
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Test (ignore).
2そうだね
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返信[9]
親投稿
I simply drew the circles from largest to smallest, filling each one with GPAINT every step.
0そうだね
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返信[8]
親投稿
Hold on. Let me re-write the code.
0そうだね
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返信[2]
親投稿
Woah!
1そうだね
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返信[2]
親投稿
Put "XON EXPAD" before the loop.
0そうだね
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返信[8]
親投稿
I'ts not your fault, I should have mentioned it in the post.
0そうだね
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返信[6]
親投稿
Sorry. I programed this on a New 3DS, not knowing how it would run on an old one.
0そうだね
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I found a few bugs in my game. So I decided, since it is Christmas, to re-upload my main game Save_Christmas once more. Key: PKAKV5AF
10そうだね
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返信[3]
親投稿
Also, Xmas King, what do you mean by "a little bit off"?
0そうだね
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返信[2]
親投稿
I'ts four posts down from this one.
0そうだね
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返信[1]
親投稿
If you uploaded the file to publish, you can still download the older file. It might not be much, but at least you would have something to go off of.
0そうだね
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返信[40]
親投稿
An equation with two sides can be true or false. For example, the inequality 2>0 is true while 0>0 is false.
0そうだね
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返信[38]
親投稿
The SWAP command swaps the values of two variables. The CY<2 and CY>0 make sure that the blank space is inside the box after the move. So, if you press right on the D-Pad, it checks to see if the blank space is greater than zero. If the value is true, the it will swap the values of the blank space with the one to the left of it. Then it will move the blank space one to the left with CX=CX-1.
0そうだね
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返信[36]
親投稿
I know you have PLENTY of questions. So start listing them off.
0そうだね
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返信[35]
親投稿
Next is the UNTIL command. In this case, it is used to detect when the puzzle is finished. If the value is true then it will continue to the BGMPLAY command whis is used to play music and simple tunes. The WAIT command waits for two seconts, and finally procedes to reset the game. The @M(0-3) are the different moves that can be performed. I'll explain everything you need in greated detail tomorrow
0そうだね
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返信[34]
親投稿
If the values are equal, then the number will be displayed. And the value will be checked to see if it is in it's original location. After that there are the BUTTON commands. these are used to detect if a button was just pressed on that frame. If the value is true then it will goto the specified label and skip the rest of the BUTTON commands. Next is the VSYNC which is used to slow the program.
0そうだね
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