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返信[3]
親投稿
You should take out this "99". This only allows the melody to repeat 99 times before stopping. However, taking this out will let it repeat indefinitely.
1そうだね
プレイ済み
返信[76]
親投稿
I'll continue working on this tomorrow.
0そうだね
プレイ済み
返信[74]
親投稿
If you send me the updated GRP of the red outfit. Then I can upgrade the feet in the walking animation.
0そうだね
プレイ済み
返信[72]
親投稿
New Kombo outfit implemented!
0そうだね
プレイ済み
返信[68]
親投稿
What's the difference between an air punch and a regular punch. Same with the kick. Also, I just added local multiplayer!
0そうだね
プレイ済み
返信[65]
親投稿
This is a better screenshot.
0そうだね
プレイ済み
返信[64]
親投稿
The width of the bars can now be anywhere from 0 to 150. What next?
0そうだね
プレイ済み
返信[62]
親投稿
What should the max HP be?
0そうだね
プレイ済み
返信[61]
親投稿
I'ts working!
0そうだね
プレイ済み
返信[1]
親投稿
Did you use a sequencer to help generate this track?
1そうだね
プレイ済み
返信[58]
親投稿
What next?
0そうだね
プレイ済み
返信[9]
親投稿
Sorry I wasn't able to get the code to you. I'm just way to busy with homework.
0そうだね
プレイ済み
返信[53]
親投稿
And no, the extra character isn't from a separate sprite sheet.
0そうだね
プレイ済み
返信[52]
親投稿
Demo three- Key: 1DV3DN4V
1そうだね
プレイ済み
返信[50]
親投稿
No AI (yet). But I'll get you the key soon.
0そうだね
プレイ済み
返信[2]
親投稿
I'll get to work!
0そうだね
プレイ済み
返信[48]
親投稿
I was able to get multiple characters on screen at once!
2そうだね
プレイ済み
プレイ日記
Very true!...
3そうだね
プレイ済み
返信[43]
親投稿
There's no point in released another demo. Also, what should I work on next?
1そうだね
プレイ済み
返信[39]
親投稿
I think the punching animation would look much more realistic if the player began punching with the right fist instead of the left. Should I change it?
0そうだね
プレイ済み