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返信[3]
親投稿
The "STTM" variable is equal to zero, until you touch the screen. then it increases by 60 units per second until you stop touching the screen. So, instead of using "IF STTM!=1 THEN", you should use "IF STTM>0 THEN". This should fix the problem.
0そうだね
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返信[8]
親投稿
If you can zoom in on it, then I can copy it.
0そうだね
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返信[6]
親投稿
You can just show me a screen shot of the sprites and I'll display it on my laptop. Then I can copy them. Also, the game is just a single sprite that moves up and down. So a key is not worth it.
0そうだね
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返信[5]
親投稿
You can just show me a screen shot of the sprites and I'll display it on my laptop. Then I can copy them. Also, the game is just a single sprite that moves up and down. So a key is not worth it.
0そうだね
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返信[3]
親投稿
Thanks! I already have the present sprite, but everything else is incomplete. Also, everyone who helps with this game will be in the credits. So don't worry.
1そうだね
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プレイ日記
Can someone help me create my game. Its going to be a game based on Christmas, so I need certain sprites. These might include: Present ,Lantern, Christmas tree, Decorations, Ect. Also I need CUSTOM music for: Title screen, 2 for gameplay, Cave theme for #2, Final boss, Credits, Ect. And finally GB tiles for:, Snow covered grass, Snow covered bushes and trees, Cave, Ect. Thanks!
4そうだね
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I was having trouble on my online math homework so I programed a simple application to help me with it.
5そうだね
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返信[1]
親投稿
That choice is up to you. But, in my opinion, that mechanic could be very cool!
0そうだね
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返信[4]
親投稿
You can SPANIM this along with SPHITSP to create that effect.
0そうだね
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返信[1]
親投稿
For the sprites try: SPSET 0,0 SPCOL 0 ?SPHITSP(0) And for the buttons, try something like: IF BUTTON(2) AND #A THEN ?"A
1そうだね
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返信[4]
親投稿
Screenshot for my friends.
1そうだね
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返信[3]
親投稿
Thanks!
0そうだね
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返信[1]
親投稿
Now in 3D!
0そうだね
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プレイ日記
Start of my new game!
7そうだね
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返信[2]
親投稿
No fair! Why do you get Windows 11.01 Pro!? :)
1そうだね
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返信[5]
親投稿
Woah! You replied fast!!!!!!!!!!
1そうだね
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返信[3]
親投稿
Sorry for the delay. My day was filled with different events and I didn't have time to reply. Anyway, I'm currently working on a simple new game with this code, so if you want it, you can search the code for the label once i'm finished.
0そうだね
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プレイ日記
Random ship generator!
5そうだね
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返信[1]
親投稿
Change the "UNTIL"… to: "UNTIL BUTTON(2) AND #A"
1そうだね
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返信[1]
親投稿
That looks very similar to my new game "Interstellar Math"!
1そうだね
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