Probably not, only because rendering more than 20 lines causes the game to lag. So rendering multiple twelve-lined cubes on the screen would simply be to laggy.
I figured out how to create a 3D effect with two interconnected pages! It know someone already used this technology in one of his games but I still think its cool to figure this out on my own.
Is there any way to crash SmileBASIC itself in a running program. I doubt this is possible. but if it is, I can use that code to create a creepy corruption-style game.
Try and put this code in the loop.
STICK OUT SX,SY
AN=DEG(ATAN(SX,SY))
SPROT [sp],FLOOR((AN+45)/90)*90
Also, replace "[sp]" with the sprite management number.