Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
114 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 3437
次のページ(過去)
返信[33]
親投稿
Next is the main loop. It starts off with the REPEAT command. This command along with the UNTIL command creates a loop until the specified equation is true. Next there is the CHK variable. this is used to check if the puzzle is solved. Then there is the first FOR command used to find the value of the coordinate. The Second FOR command is used to find the value of the number. Next-
0そうだね
プレイ済み
返信[32]
親投稿
Next is this set of question marks. You probably know that they act just like the PRINT command. Anyway, this displays the inital box.
0そうだね
プレイ済み
返信[31]
親投稿
Next, you'll find @RESET. This represents the reset point. After that there is the GOSSUB command inside the FOR loop. This command goes to the specified label until it finds the RETURN command. Then it heads back. The second FOR command is so set the CX and CY variables back at coordinates (2,2).
0そうだね
プレイ済み
返信[27]
親投稿
I forgot. The NEXT command ends the FOR command. Also, the third FOR command and the M variable sets the puzzle at the starting position.
0そうだね
プレイ済み
返信[26]
親投稿
The DATA command stores information in the code.
0そうだね
プレイ済み
返信[25]
親投稿
Next you will find the DIM command. This is used to create arrays. Arrays are simply sets of organized variables. Next you'll find the FOR command this allows you to go through a set of numbers. after the two FOR commands you will find the READ command. this command reads the data up above. finally there is the CX and CY variables. these determine the location of the blank space in the puzzle.
0そうだね
プレイ済み
返信[23]
親投稿
Next you will see all of the data for the numbers. The last one is filled with spaces so I don't half to clear the text every time I move a piece. The numbers are simply overwritten with blank spaces.
0そうだね
プレイ済み
返信[22]
親投稿
The first command here is ACLS. ts is used to reset all of the visual data.
1そうだね
プレイ済み
返信[21]
親投稿
No I was just confused. I'll start explaing.
0そうだね
プレイ済み
返信[19]
親投稿
Do you want to learn how my slider puzzle works, or do you want me to help you on yours?
0そうだね
プレイ済み
返信[16]
親投稿
I know what that part of the code if for. Anyway, I found a VERY complex algorithm to find if the puzzle can be solved. I'll help you implement it into your program.
0そうだね
プレイ済み
返信[14]
親投稿
I'm back! I looked over your code, and I don't completely understand it. But, I did find the glitch (In the screen shot). Unfortunately, the way you programed it only works 50% of the time. This is because of the way that slider puzzles work. I'll start looking for a simple solution to this glitch.
0そうだね
プレイ済み
返信[12]
親投稿
I'll try in a bit. I'm going to spend some time with my relatives.
0そうだね
プレイ済み
返信[9]
親投稿
I combined the look of your program with the mechanics of mine. Key: JK4NYE4S
1そうだね
プレイ済み
返信[6]
親投稿
Publish the game, and i'll see what I can do.
0そうだね
プレイ済み
プレイ日記
Today is Christmas Eve and I would like to hand out my presents early.- Christmas_Pack Key: NXVNK3A4 This folder includes some of my older games, and some of my new ones. But, the main game in the folder is Save_Christmas. Its a fun Christmas platformer that I encourage you to try out.
17そうだね
プレイ済み
返信[4]
親投稿
I made a simple slider puzzle for you. I'ts a bit complex, but It might help you. Key: D5WE5EKV
1そうだね
プレイ済み
プレイ日記
ネタバレ
Almost finished!
7そうだね
プレイ済み
返信[3]
親投稿
I still don't understand how this works. Could you post a demo?
0そうだね
プレイ済み
返信[1]
親投稿
Here's another screen-shot.
2そうだね
プレイ済み