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Josiah Spike4
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NightGamer JesusSavesNow
im pretty hyped!
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Josiah Spike4
2nd teaser and last for a long time, I have been working on this for weeks and still have lots to do ;D
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Josiah Spike4
By the way, anything seen in the screenshot is subject to change
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*J.P.* DEV NEWPICY3
long time no see..?
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Mac 2DSkids
*In 2018
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Josiah Spike4
no idea yet....
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*J.P.* DEV NEWPICY3
i might need some help on my game soon if you want to help me a bit.
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NightGamer JesusSavesNow
hey josiah, how's the fps coming
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Josiah Spike4
I haven't been working on it lately, I've been working on this topdown shooter type game. I hope it will turn out well. Also, JP, if you need help, let me know.
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*J.P.* DEV NEWPICY3
ok, for the game I am making I thought it would be nice to make a day/night cycle but i honestly dont know where to start and I know that you said you put one in one of your games and I was wondering how it worked. i was thinking of using fade or something (forgot what its called) but it fades the screen and then there would be no way to make torches because, well, it fades everything. thanks,
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Josiah Spike4
Well, I never made a torch effect but I did make a day and night cycle. I used a scaled up sprite. that changed it's color according to the time. Fade would probably work too. For a torch affect you would have to light up the whole screen when near it.
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*J.P.* DEV NEWPICY3
what do you mean scaled up sprite, i know what you mean, but how did that do anything? was it using the neutral color?
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Josiah Spike4
I made a black sprite then I scale it then after that, I change the transparencey according to the time of day with spcolor. It's a little complicated. I'll upload a beta of it to you if you want.
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*J.P.* DEV NEWPICY3
that would be awesome!
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*J.P.* DEV NEWPICY3
*wrong button* *changes face* That would be awesome!
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Josiah Spike4
*This is not at all finished and is subject to change.* Download The-Game-Beta key
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*J.P.* DEV NEWPICY3
ok thanks
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*J.P.* DEV NEWPICY3
i really love it! (the beta) its amazing. but im gonna try to port something like you had into my code, your ok with that right? ill give credit to you and stuff.
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Josiah Spike4
Yah, that's fine :D
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Josiah Spike4
Here's a little distracting toy, kind of reminds me of a wind up explosive toy monkey. huh, wonder why??
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*J.P.* DEV NEWPICY3
Looking good btw.
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Josiah Spike4
I know it doesn't look any different, but a lot has been done! I'm tweaking and fixing some of the multiplayer stuff right now then on to the AI enemies! That's when it will become a game!
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*J.P.* DEV NEWPICY3
well theres a piece of something on the ground a lot of numbers, different guns, different positions..
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*J.P.* DEV NEWPICY3
yeah that's it, looking super mlg
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*J.P.*[P]£ aj2003aj
heyyyy.. yeah me again.. anyways I don't know if you check miiverse often as I rarely see you but... im learning raycasting stuff and was wondering if you could show me the correct code to place objects like enemy's or items as in the raycast.lib it was pretty vague on that part.. anyways thank you. also asking you because you have previous stuff cause I saw a pic of you using it a while back.
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Josiah Spike4
Here you are, this is how I do it. You need all of that variable stuff in the pic then use the spfunc in your loop. I know how to use the raycaster a little, but I'm not an expert so good luck ;D Also I check miiverse every few days.
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*J.P.* DEV NEWPICY3
oooh... ok so i was putting the vars in my loop.. maybe that was the problem.. ok thanks! also i had a great idea about this! so instead of making a normal title screen or level selector im using the raycast to do it, so pressing on different blocks will bring you to places! ..is this a good idea..? and one more thing if you know how i can make a block able to let me go through it like a door?
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*J.P.* DEV NEWPICY3
anyways how can i check collision with it simply? for when walking on it to say pick it up and make it disappear...
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*J.P.* DEV NEWPICY3
.
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Josiah Spike4
I'm not sure using it as a menu would be a good idea, but if you can do it, go for it. For finding collision with a sprite, I don't think you can. The way I simulate that is I make it if I'm within the sprite's coordinates by 30 or something then do the action.
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Josiah Spike4
Also making it so you can go through a block like a door I never did that in my programs, I just used breaking blocks.
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*J.P.*[P]£ aj2003aj
ok good idea also the menu idea is going pretty well, though how can I tell where im at and where it at without it having it own variables..?
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*J.P.*[P]£ aj2003aj
wait nm I just realized that I do have the variables made -my mistake-
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*J.P.* DEV NEWPICY3
hmm.. so i was wondering, do you have a SBS account?
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Josiah Spike4
No, not at the moment. I'm thinking about it. BTW lots of progress being made. I added the AI and got them working. I did have to cut multiplayer just because of time consumption. I really need to get this game done. Thinking about this SBS competition.
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*J.P.* DEV NEWPICY3
yeah you really should make an account and put your games there (like your christmas ones) anyways yeah it would be great.
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Josiah Spike4
Working on a trap to be used on enemies. I still have things to work on though (including more texturing)
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*J.P.* DEV NEWPICY3
awesome, yeah im really glad random made the contest two days longer..
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Josiah Spike4
Yes, but I just found out that my program is not allowed to be entered
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*J.P.* DEV NEWPICY3
oh.. yeah .. well if it has a main engine you can use that (E.G.: maps, collision, mechanics, stuff like that) just as long as you make the game during the contest.
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Josiah Spike4
My new project. And this one is multiplayer! :D Your game is looking good by the way.
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*J.P.* DEV NEWPICY3
thats awesome and thanks yeah, been working hard at it.
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