So apparently I have to use SPDEF. When I was fiddling around with SPDEF, I noticed that SPHOME was still a thing. I decided to try it, and it worked as before...except... When I used SPCHR to change the sprite in my control loop, it reset the coordinates of the control point to 0,0. In PTC, SPHOME set the origin of the sprite via the control #. Even if you changed the sprite with SPCHR,
Animation Explanation 2.0 Hi, everyone! Jaxon, another miiverse poster and programmer, recommend putting some of my explanation into the program itself. I learned a bit more about animation along the way and updated my explanation accordingly. You can see the public key in the screenshot. BTY, can you still download a program if I take it off my cloud folder? Thanks! Happy animating!
Alright Miiverse, announcing MAGESP, useful sprite tools created by expert Japanese SB programmer Mage! You'll find 3 tools, one is this EZ sprite animator which lets you put moving "GIF"s even with zero knowledge of the codes! You can't button-control the GIF as-is, but I think people will enjoy having a moving GIF as decoration! I'll introduce the other 2 in the comments. KEY: E3V4V8QV
Hello! The Hiragana and Katakana learner now uses voice synthesis, has a (small and WIP) interface, and a soon-to-be useful guide that is also cute! So maybe it can help remember all those symbols! What do you think of the character? Is there something else preferred?
Already guys, it's what y'all been waiting for -- announcing the release of Magic Story's translated version in Early 2016! Magic Story, created by Rukaka, is a homage to Sega's Madö Monogatari back in the 90s (now Sorcery Saga on Vita). It's a dungeon crawler with a fuzzy parameter system (no HP/MP guages or values, only words and expressions), with an dazzling story line! [continued in comment]