New and improved maze generator algorithm. I always thought my last maze was overly complicated. Now it's a whole lot simpler and it fits in one screen!
RPG Log 10: Download now available! Keep in mind that this is not 100% what the final product will look like. I also don't recommend walking into any houses besides yours and the weapon shop. Please give me feedback, you may just change the game.
ok did a test for sliding text on screen did some changes to code from my DT-ATOAMATLK game. changed gpage 1 to display 1 and other changes.
noticed if i use xscreen to many times it slows it down a lot!
Languge:
Selects the Language.
Country:
Selects the country you live in.
Date:
Sets itself to 1/30/2011, and change the date into today's date.
Time:
Sets itself to 12:00am, and change the Time to today's time.
Time Zone:
Selects your time zone.
KEY: XEW4E83V
Change the Keyboard Function Key Macros, Useful for power-users. Now,while in DIRECT MODE, there's no need to hit [ENTER] after pressing [RUN] or [FILES]. Also you can swap default Projects from the command line. Artifacts (snd, gfx) left behind from programs can be cleared too.
Sadly, these settings aren't permanent and will be reset to the defaults when SmileBASIC closes.
Ok. I think I getting this now.
I haven't written code in years...
But apparently, this is much easier than VisualBasic according to some fellow users.
Has anyone had any success making an RPG with turn based battles and everything?
My first four GUI elements! Top to bottom:
Switch - A box that can be filled or empty.
Button - A simple button that knows when it's tapped.
Pick one - Linked boxes. Only one is active at a time.
Text box - A field for entering text.