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Jaxon SuperJax
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド0/100
フォロー34
フォロワー18
投稿数340
そうだね数445
取得日時

WiiU, New 3DS, 3DS, DSi Be EXCELLENT to each other!

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Jaxon SuperJax

Key Rejection

Under what circumstances does a key get rejected?
0そうだね
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Jaxon SuperJax
I've Updated my game.
7そうだね
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Jaxon SuperJax
I finally found the issue that caused the EXPCT 6 to fail. It took longer than I'd like but at least I'm past it. :]
6そうだね
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Jaxon SuperJax
This diff utility is nearly working. The last char is getting dropped for some reason.
5そうだね
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Jaxon SuperJax

PUSH and MxN Arrays

I'm aware of PUSH along with its counterparts and how they work with single dimensional arrays. VAR Foo[0] PUSH Foo, 3 PUSH Foo, 999 etc. Is it possible to PUSH (and POP) a multidimensional array? ie: VAR Foo[0,2] VAR bar[2]: bar[0]=111: bar[1]=444 PUSH Foo, bar
0そうだね
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Jaxon SuperJax
Shortly after disvovering the common keyword, I start doing unit tests. harhar
3そうだね
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Jaxon SuperJax
Small break from Setrit. I'm trying to create a Utility Diff program.
1そうだね
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Jaxon SuperJax
I've updated my game. Try it out. Thanks!
14そうだね
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Jaxon SuperJax

Read PRG file

Is there a way to read a PRG file, then print it onto the screen?
0そうだね
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Jaxon SuperJax
I know where the bug lies and why, but I still haven't found an acceptable solution to my bug. Boo!
3そうだね
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Jaxon SuperJax

Source Control

With all these clever coders doing some crazy things with SmileBasic, I hope to see local source control soon. Please. I really need it. ;-)
2そうだね
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Jaxon SuperJax

structs

I know these are not available smile basic so how do you structure your 'Objects'?
0そうだね
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Jaxon SuperJax
Hey All. My project is in an alpha state, but playable. Any assistance with playtesting is greatly appreciated! Discaimer: There are bugs present.
5そうだね
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Jaxon SuperJax

Approval Time

I just requested a public key for my project, but my project needs to be approved first. How long does that usually take?
0そうだね
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Jaxon SuperJax
Added levels. Level progression feels a little on the easy side, but not bad.
9そうだね
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Jaxon SuperJax
Harhar...I'm filling the board with stawberries on game over.
3そうだね
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Jaxon SuperJax
I've removed all the debug statements and added a ver simple scoring system. There's still bugs but I'm getting closer.
5そうだね
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Jaxon SuperJax
I think I finally squished a bug that caused a subscript error when pressing down to drop a block.
7そうだね
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Jaxon SuperJax
Playtesting. Just gotta squash a few more bugs.
6そうだね
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Jaxon SuperJax
Nearly there. Full lines just disappear instead of collapsing.
10そうだね
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