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Gale Storm GaleTheStorm
So apparently I have to use SPDEF. When I was fiddling around with SPDEF, I noticed that SPHOME was still a thing. I decided to try it, and it worked as before...except... When I used SPCHR to change the sprite in my control loop, it reset the coordinates of the control point to 0,0. In PTC, SPHOME set the origin of the sprite via the control #. Even if you changed the sprite with SPCHR,
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Gale Storm GaleTheStorm
PTC would keep it in the same place. I tried it here, and it just reset it everytime. Even if I used SPCHR to "change" the sprite to what it already was (eg, I start with the orange, and use SPCHR to pick the orange again) it would still reset. Maybe I'm doing something wrong here.
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Gale Storm GaleTheStorm
I can remedy it by putting SPHOME in the control loop, but I'm not sure how I feel about that. Eh, i'll get used to SPDEF.
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TN21 Trinitro21
You don't have to use SPDEF. There are multiple ways to use certain commands in SmileBASIC like SPSET, which can be SPSET Management number,Definition number SPSET Management number ,U,V [,W,H] ,Attribute SPSET Definition number OUT IX SPSET U,V,W,H,Attribute OUT IX SPSET Upper limit,Lower limit, Definition number OUT IX SPSET Upper limit,Lower limit, U,V,W,H,Attribute OUT IX
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TN21 Trinitro21
There's a "PAGE NEXT" button in the in-game help feature if that's what you're using.
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