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mystman12 mystman12
Hmm, I'm not sure... Does the error occur quickly after starting or only after certain actions? I really can't give you a solid answer, I'm just trying to give you the best advice I've got, sorry.
0そうだね
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返信[40]
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mystman12 mystman12
Yeah, just release it without the sprites, that should be fine.
1そうだね
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返信[5]
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mystman12 mystman12
be willing to give you some pointers. Just don't ask for people to program things for you, because, well, most people don't want to do that. Also, don't spam, it'll turn people away. Just be patient, take it slow, and eventually I bet you'll be able to be a pretty good at programming!
2そうだね
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返信[4]
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mystman12 mystman12
Dude, I'm not trying to be rude, but... Program it yourself! That's half the fun of SmileBASIC, the programming! Just take it one step at a time. First, figure out how to load a sprite, then learn how to move it, then learn how to animate, then learn how to load a background, and finally, learn how to program collision. It's not as hard as it sounds! If you need any help, I'm sure someone will...
2そうだね
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返信[2]
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mystman12 mystman12
Woah, this game is surprisingly good! At first I thought it was a bit too linear, but when I realized I could press ANY button the keyboard... *BOOM*! Mind was BLOWN! This opens up a TON of different strategies and ways to go about winning, I can't stop planning my next playthrough! Thanks, this will keep me occupied for a long time!
2そうだね
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返信[5]
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mystman12 mystman12
You might have a GOTO @LOOP where you should have a RETURN, or maybe you just used to many GOSUBS! Check the line the error occurred on, and try to figure out exactly where the code is going. You probably just need to change a GOTO to a RETURN or remove an unecessary GOSUB. Hope this helps! (And that it wasn't too long. :P)
0そうだね
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返信[4]
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mystman12 mystman12
reaches a RETURN, it will return where it left off in the moving code, and then the next RETURN would return it to where it left off in the input code, and one more RETURN would return it to where it left off in the main loop. The catch is that there's a limit to just how much you can GOSUB before RETURNing, and often times there may be an error in your code that causes this to happen...
0そうだね
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返信[3]
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mystman12 mystman12
stack these, so you can use multiple GOSUBS and still remember all the previous ones. For example, you can make code that GOSUBS out of the main loop into an input section of code, and then GOSUB it again to, say, the code that activates when you press UP, and you could GOSUB it *again* to the code that moves the player up if there are no obstacles in the way, and this can go on and on. Once it...
0そうだね
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返信[2]
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mystman12 mystman12
I assume you're using GOSUB in your code, right? Make sure you have a RETURN to return to your main loop. Basically, the game seems to be running out of memory because it keeps getting a GOSUB without a RETURN, like this: @T1 GOSUB @T2 @T2 GOTO @T1 SmileBASIC tries to keep track of where the last GOSUB was so it can return there once it hits the RETURN command; However, it can also...
0そうだね
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返信[34]
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mystman12 mystman12
And eventually a cataclysmic event like no other that will mark the beginning of the apocalypse!!!1! :P But seriously, can't we all just try to respect SmileBOOM's rules for sharing games? They have them there for a reason, and I don't want to see them have to start dishing out punishments, or even worse, have SB removed from the eShop by Nintendo (It's an extreme case scenario, I know).
3そうだね
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返信[33]
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mystman12 mystman12
See, this is why people need to refrain from uploading copyrighted stuff. You upload it for a short time, a few people get it, and then the people who don't get it are going to start complaining! Next thing you know you'll have people begging you and others who downloaded it to share it, and in the end you'll effectively create a SmileBASIC black market! Which will lead to angry mobs! And viruses!
2そうだね
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返信[4]
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mystman12 mystman12
etc. These are just some ideas, but it's why I love coding, you can do whatever you want with few limits!
0そうだね
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返信[3]
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mystman12 mystman12
Yeah, I thought about that. After all, I didn't copy the code straight from the original game (obviously), so that part is technically okay! I have no plans at the moment (There are other things I'd rather work on), but it's possible I'll come back to it some day. Maybe make some changes, like turn in into a top-down shooter, or a multiplayer game where one player is being chased by the others,...
0そうだね
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返信[1]
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mystman12 mystman12
the game due to copyright. I'm just seeing how well I can get it to work in SmileBASIC.
1そうだね
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mystman12 mystman12
Well, my Petit Computer remake of Chip's Challenge ported into SmileBASIC fairly easily, only had to make a few tweaks to the code. That said, for whatever reason, the game practically implodes on itself the longer you play it! This is what the first level looks like after starting levels about 5 times! Ah well, I love some good glitches anyways. Also, just so no one asks, I won't be sharing...
9そうだね
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返信[3]
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mystman12 mystman12
As far as I know, you can't access files that aren't in the current active project. You'll just have to copy the needed files into that active project, or just change the active project to the folder with the files, depending on what you need to do.
2そうだね
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mystman12 mystman12
Yep, sorry. Local wireless is as good as it gets.
1そうだね
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返信[6]
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mystman12 mystman12
@Joe Cool He said the game isn't ready yet. There's really no point in sharing/downloading a game that's only 1% finished, if even that.
1そうだね
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返信[4]
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mystman12 mystman12
Ha, no, I was just kidding.
1そうだね
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mystman12 mystman12
Wait... VIRUS?!?! I dunno if I can trust this program... :P
1そうだね
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