If SHIFT in SBASIC is left shift in some advanced alu's why isn't POP called RSHIFT while SHIFT would be called LSHIFT?
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I once had a micro sd card of the same size and it worked fine until the adaptor broke and I needed a new card. I transferred the stuff to the new one and it worked fine. I don't think the corruption is because of space. What brand is it?
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Might have something to do with the adaptor. Either it's not connected correctly or there might be dust. You can easily clean the contact pins on the outside of the adaptor and card but you may need a compressed can to blow out any dust in the card slot of the system and adaptor. You can also just blow it out.
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If your computer has an sd card slot chuck it in and check it for errors. You can easily do this with Windows but I'm not quite sure about Linux or Mac. It might have something to do with size too.
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That's weird. Can you recreate this with sprites and make them rotate to make it seem more "natural"? I've been trying to recreate the worms from Terraria with little success.
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Thanks! That will help a lot. Sorry you had to make three versions.
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How do I make a chain of sprites follow eachother in a chain controlled by the circle pad and only move when the circle pad is moved? I want to make a worm which moves like the snakes in slither io.
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I understand most of the program, but how do you get the worm to move in the direction of the circle pad and only move when "told" to?
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OIOOIOOI, how do I use that code with sprites without erasing them?
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Aaron>> I'll try that.
OIOOIOI>> What I'm trying to do is make the body of the worm follow the head around and have them all as sprites.
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Slithers
How do you make a chain of sprites move around like a snake? I want the chain (worm) to move around like the worms in Slither io.
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You mean scaling them up? Use SPSCALE sprite, 2, 2 (or higher). If you meant defining a sprite bigger than 16x16 pixels, use SPSET sprite, x coordinate on graphic page, y coordinate on graphic page, width of sprite in pixels, and height of sprite in pixels.
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It's sort of going well. I still need to fix the chained snaking movement problem though.
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I figured it out. Problem is though, how do I make a chain of sprites follow eachother while looking like a snake with the curviness and following the head?
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Figured it out! I had to swap the variables and invert y though.
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How do I make the worm's head face the direction of the circle pad?
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