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Scientist Speedy1101
How do I make the worm's head face the direction of the circle pad?
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PChicken NerdChicken
DEG(ATAN(SY,SX))
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Scientist Speedy1101
Figured it out! I had to swap the variables and invert y though.
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*J.P.* DEV NEWPICY3
hey, it looks like its going well. also this helped me (the facing the circle pad) im making a asteroid field right now in my game (well if i can get an asteroid sprite that is) lasers are another thing, i would use the direction the ship is facing to direct it, but making it move continuously twards the direction its fired is different.
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Scientist Speedy1101
It's sort of going well. I still need to fix the chained snaking movement problem though.
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*J.P.* DEV NEWPICY3
yes i see
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Scientist Speedy1101
Oops, meant towards.
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*J.P.* DEV NEWPICY3
yes, but real quick a question about the size of sprites, how exactly do you use sprites bigger than the normle 16/16? i know how to do it (like for my spaceship) but what is the key to doing it?
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Scientist Speedy1101
You mean scaling them up? Use SPSCALE sprite, 2, 2 (or higher). If you meant defining a sprite bigger than 16x16 pixels, use SPSET sprite, x coordinate on graphic page, y coordinate on graphic page, width of sprite in pixels, and height of sprite in pixels.
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*J.P.* DEV NEWPICY3
ok thanks
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