Here's my really basic code. Great for making "robot" sprites move.
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In your main loop, increment/decrement the sprite's X/Y until it comes in contact (or near) with the target sprite. You will need to use IF statement(s) and logic conditions to test the coordinates. I'll try to make an example program.
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How do you detect sprite collision with circles (GCIRCLE)?
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Yep, except it was just "Lasership". You can find it on SBSource. I stopped working on it because it was a mess and I restarted it from nothing.
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Thanks, just wait until I animate things!
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The first version of Lasership 2 is now ready for download. This is only a small piece of what I have planned. I haven't added the editor yet but I will soon. The key is 5KL3NKNE.
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Starry with a chance of potatoes.
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I almost published Lasership 2 when I realized I forgot the most important thing - potatoes.
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I don't see how that face has anything to do with it.
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Turning spaceships into junk ever since... well... a few minutes ago.
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So I need to execute the library program before the main one then I can call the starz function?
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Pretend the code starting at line 20 is another program in slot 0. When I try to use the code at the top, it gives me an error saying "Type mismatch in 1:9." Why won't this work?
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I'm trying to use it as a start to an external library so I can just call the function in future programs.
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Here's the cleaned up code. I've tried it in a nearly empty program witn only the code required to use the function. It still says "type mismatch".
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It says type mismatch in line 14. How do I fix it?
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