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返信[35]
親投稿
*J.P.* DEV NEWPICY3
but what exactly broke on it?X
0そうだね
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返信[34]
親投稿
*J.P.* DEV NEWPICY3
oh.
0そうだね
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返信[8]
親投稿
*J.P.* DEV NEWPICY3
sure, take your time, if you can maybe put some labels, so I can understand a bit more.
0そうだね
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返信[54]
親投稿
*J.P.* DEV NEWPICY3
ok bye, its like 10 where im at.. yeah, and this really caught me as I was procrastinating on making my money system, now its almost done.. ill see what happens tomorrow.. bye yee
0そうだね
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返信[51]
親投稿
*J.P.* DEV NEWPICY3
hmm.. it has me to0 puzzled.. well ill see if I can find out.. if not tonight then tomorrow..
0そうだね
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返信[50]
親投稿
*J.P.* DEV NEWPICY3
I think? so for coin sprite its SPCOL (MANAGEMENT NUMBER) 3 left, for now on yeah a comment if its yes or no
0そうだね
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返信[48]
親投稿
*J.P.* DEV NEWPICY3
i think its the sprite management num to collide with.
0そうだね
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返信[31]
親投稿
*J.P.* DEV NEWPICY3
I have a feeling that the switch will be not as good as everyone thinks
0そうだね
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返信[47]
親投稿
*J.P.* DEV NEWPICY3
yeah here SPCOL Before using any of these commands, you must enable collision detection using SPCOL. SPCOL ID If you want collision detection to work on SPSCALED sprites, you must do SPCOL ID,TRUE 'BEFORE using SPSCALE You can also set a collision mask: SPCOL ID,TRUE,Mask Sprites will only collide if their masks have some of the same bits set. &B100 will collide with &B111 but not &B001.
0そうだね
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返信[43]
親投稿
*J.P.* DEV NEWPICY3
SPHITSP SPHITSP checks for collision between sprites. Check collision between one sprite and any other sprite: CollisionID = SPHITSP( ID )Check collision between two specific sprites: CollisionID = SPHITSP( ID1, ID2 )Check collision between one sprite and a range of other sprites: CollisionID = SPHITSP( ID, LowID, HighID ) copyed from sbs, 7 posts left btw
0そうだね
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返信[42]
親投稿
*J.P.* DEV NEWPICY3
ok ready, im on computer now, so I can see this tutorial someone on sbs did.. ill find what we need..
0そうだね
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返信[40]
親投稿
*J.P.* DEV NEWPICY3
..almost
0そうだね
未プレイ
返信[38]
親投稿
*J.P.* DEV NEWPICY3
ah! i can help you there, just give me a few mins..
0そうだね
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返信[34]
親投稿
*J.P.* DEV NEWPICY3
what about my face? and i know what jsyk means, duh its: jumping sick yak king. #randomfactofthedaythatnobodyneedstoknow i actually made a boar pit in my game.
1そうだね
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返信[32]
親投稿
*J.P.* DEV NEWPICY3
yeah same, i can take away, but i cant seem to add any.. i would like just a MONEY+1 or idk.. his ban is a normle 2 week ban (same as me).
0そうだね
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返信[29]
親投稿
*J.P.* DEV NEWPICY3
yeah.. atleast hes not totally gone, you can still talk to him on SmileBasicSource. but right now it does add 1 to the money if you go on it?
0そうだね
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返信[6]
親投稿
*J.P.* DEV NEWPICY3
i need some help, (this is *J.P.* btw)(2ds nnid) so the "jump" thing you made, is it very hard to make it able to go left and right not just right? also is it hard to make the sections taller, like fitting on the whole screen? can you tell me how i can do this, most of your code is very confusing, i cant really tell what most does.
0そうだね
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返信[73]
親投稿
*J.P.* DEV NEWPICY3
hmm..well since im here and i think i can do it..im see if i can make my overworld map..so basically its unlimited:ahem.. ALMOST unlimited, see it uses random chunks of land to make one big world, i have a little thing hanzo made for me, just need to ask him to help make it so i can go left (right is the only way to go right now.) it was for a platformer, but if all goes well ill have a demo soon!
1そうだね
未プレイ
返信[26]
親投稿
*J.P.* DEV NEWPICY3
hmm.. having trouble with making the money go up.. what did you do to do that?
0そうだね
未プレイ
返信[3]
親投稿
*J.P.* DEV NEWPICY3
so are you making them?
0そうだね
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