yeah here
SPCOL
Before using any of these commands, you must enable collision detection using SPCOL.
SPCOL ID
If you want collision detection to work on SPSCALED sprites, you must do
SPCOL ID,TRUE 'BEFORE using SPSCALE
You can also set a collision mask:
SPCOL ID,TRUE,Mask
Sprites will only collide if their masks have some of the same bits set.
&B100 will collide with &B111 but not &B001.
0そうだね 未プレイ