because i cant post screenshots i will be making drawings to show what im doing.
so check them out.
0そうだね 未プレイ
oh. no. just coding.
but I got half done already which is a good sign
I got it to stop it, but now it wont continue
but with just a bit of change..
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on my game, making the sprite jump, so I have to make it stop gravity when hitting the tile but start again when off the tile also make a code to slow the sprites speed completely within a very small time because if it goes too fast it will be very bad.
that's the easiest way to explain what im doing, but its a lot more than that..
0そうだね 未プレイ
hey! Stewart is back! yay!
btw keep talking, im doing my jumping right now and its hard
0そうだね 未プレイ
DEF SOMETHING X,Y OUT FOOBAR
RETURN X*Y
END
0そうだね 未プレイ
what if i make it so if it is hitting it it stops all gravity, but when its not gravity continues pulling you down?
only the problem i have for now is the gravity only turn on after jumping so i add if its not touching anything its turned on
that sounds good
0そうだね 未プレイ
it defines a function
ProgrammingChicken:
which can accept parametersand return values
exactly what i told you
0そうだね 未プレイ
fine ill ask the almighty PChicken
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like
nx and ny
then check the collisions on those values
then if it will hit, try going as far as you can without hitting it
for jumping..
0そうだね 未プレイ
its like a gosub but without @ i think.. or not.. look in the ? on sb
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im talking to PChicken right now if you have anything you want from him
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i believe within 2 weeks my game will progress greatly, btw i got the coin set up, still no adding though because the inc wont work for me.. still fixing it
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oops sorry, would have been here on opening but I dident see this post until now..
0そうだね 未プレイ
wait no, you can use it instead of gosub
0そうだね 未プレイ
yee, I think its like define, to define something, ive never used it so don't take my word for it
0そうだね 未プレイ