Anyways, as I notice their skill in certain areas increasing, I will give them more experience in those areas. If your level is 10+, one if your projects will be main. If your level is 6-10, one of your projects will be secondary. If your level is 1-5, it will be a pocket project.
The branches could work like an experience system where you can level up in certain areas. You have an average level and that level determines the importance of your projects. We have a main project which we focus on, secondary projects if we're having trouble with the main one, and pocket projects which we work on if we're completely confused with everything else.
That seems like a good idea, but I just realized that there could be one general test project that everyone makes their own version of. A basic movement program where you have to try to make a game with sprites where you can move a character in any way you'd like to program it, complete with your own music in it. That way we would see what you're good at and what you aren't.
It used to be a basic team where we just make games, but I've decided that this team needs some order. That is why I plan on adding branches. But first, I must test everyone to see where I should place you to begin. How should I do this?
GAME MAKING TEAM POST [#3]~Still accepting new members!
The team name is Supercalifragilisticexpialodocious.(It's a real word.)
Current members:
Aiden
V.G. Lover
Person
Christian
Kid§Koneko
Jacob (pending)
Saitama
Possibly you!
We'll need coders, spriters, composers, pros, and n00bs. I'm thinking of adding a type of branch system, so ask if interested. Oh, and I'm the director/semi-coder.
Though, I think the extra effort put into the battle system may end up making a more non-lennier experience. Instead of feeling trapped, the player will feel free.
@Kid♀Koneko That shouldn't really matter. xD
@All In my opinion, input would allow for wider choices. I believe it would do a better job at emulating Miiverse.