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SomeThing… DJZouk2017
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー107
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This is my 2DS account.

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SomeThing… DJZouk2017
FlanTapSim, the OSP I made for the contest. KEY: RZ7QX3N4
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SomeThing… DJZouk2017
New OSP image.
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SomeThing… DJZouk2017
OSP image.
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SomeThing… DJZouk2017
How do I make a chunk of code continuously run whilst another chunk runs? For example, code which causes the background's color to randomly change and code that continuously moves a sprite to random places on the screen, both running simultaneously.
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SomeThing… DJZouk2017
Does anyone know how to return to a project? I've been developing a text adventure game (the image is not related), though I have been feeling rather lazy. I have not made any progress in weeks. I just don't feel like doing anything. Help? Suggestions?
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SomeThing… DJZouk2017
What is an obby game?
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SomeThing… DJZouk2017
Yes, it's worth it. This is the greatest and cheapest programming game on the 3DS. Even if programming isn't your cup of tea, there are many amazing games you can download in SmileBasic.
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SomeThing… DJZouk2017
It isn't a real genre of games. The idea is a game about fake stock trading, or mock trading. Do you know how stocks work?
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SomeThing… DJZouk2017
What's what?
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SomeThing… DJZouk2017
You have to save the variable AFTER you do HowFar=HowFar+1.
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SomeThing… DJZouk2017
You would have to save the item variables as well.
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SomeThing… DJZouk2017
It is possible to do it with REPEAT or WHILE instead of GOTO, but you can easily figure that out on your own using variables.
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SomeThing… DJZouk2017
SAVE"TXT:HowFar" Use that to save a variable. HowFar can represent how far you are in the game, and in-game you can save by doing HowFar=HowFar+1. At the beginning of the code you can do LOAD"TXT:HowFar" and then IF HowFar=number THEN GOTO @WhereTheGameSaved multiple times. You shouldn't use GOTO at all because it ends up ruining code later on, but this is the most simple way possible.
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SomeThing… DJZouk2017
So, I've been thinking of creating a digital stock trading game in SB. Ideas?
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SomeThing… DJZouk2017
ACLS (Clears screen) ?"Hello world" Or, ACLS PRINT "Hello world"
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SomeThing… DJZouk2017
How do I flip the direction a sprite is facing? The way you do in Mario when you turn around.
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SomeThing… DJZouk2017
Well, what I need to know is the code necessary to make a map take up the whole screen. I need to know what code to add to do this.
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SomeThing… DJZouk2017
How do I make a map cover the entire screen? How do I show more of the map than how much is shown in that one box?
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SomeThing… DJZouk2017
How do I allow a map to cover the entire screen? Help will be wholly appreciated.
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SomeThing… DJZouk2017
NOOOOO PLEASE DON'T LEAVE ME WITH THEM Jk(?), good luck with IW2.
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