Anybody good at animation and backrounds? I'm trying to make a backround distorter (like earthbounds) that looks like a lava lamp. I have BGOND and i fiddled with numbers and came out with this. Help!
It would be nice if somebody could make a tool where you can set collision boxes.
I know this is a big request, but it would be a HUGE help and would move my game along SUUUUPPPPPEEEERRRRR quickly. Thx!
Does anybody have any tips or tools I can use for collision? As in, if you were to walk into a building it would stop you. It would be nice if this is BG collision cause i'm thinking about a moving map, not the character.
I already know:
*SPCOLLISION
*Stuff like IF X<148 THEN X=148.
Any suggestions?
Oh! SPCOLision is easy!
First you have to make the computer "watch" the sprite. Do this with SPCOL.
ex:
SPCOL 0,TRUE
0 is the management number and True just makes it check the scale-ment.
Then, in your loop, put this:
IF SPHITSP(0,1) THEN
{code of some kind}
ENDIF
In SPHITSP(0,1) the 0 would be the management number of the first sprite and 1 would be the other. If 2 sprites hit, then it'll do stu
Did you get BG collision to work? If so, can I see the code? I've been itching to make some type of SMILE tool that you can set BG boundaries and stuff!
Awww, thanks guys! I must give some credit to my friend, TheUntamedHero26. He helped with alot of the story, and gave me lots of awesome suggestions! But do know that I am nearly finished with a new battle system that is much smoother.
BTW, It is sorta like Undertale. I based it off of Earthbound, which is the game series that Undertale was based off of.
1. Oh, and by the way, guys, do know, this BETA IS NOT the full game. It is just part of it for testing.
2. Plz no feedback on battle system, I've already changed that and polished it.
Oh! Thanks for catching that! I'll be fixing that. The reason that's there is because I used to have a weird textbox that could change spots, so that would be a label.