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Chickens32 Chickens32
Anybody good at animation and backrounds? I'm trying to make a backround distorter (like earthbounds) that looks like a lava lamp. I have BGOND and i fiddled with numbers and came out with this. Help!
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Chickens32 Chickens32
Good job Snookems! You finally got Petit Modem to work!
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Chickens32 Chickens32
Ha! This guy looks like a Mr. Saturn from Earthbound!
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Chickens32 Chickens32
It would be nice if somebody could make a tool where you can set collision boxes. I know this is a big request, but it would be a HUGE help and would move my game along SUUUUPPPPPEEEERRRRR quickly. Thx!
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Chickens32 Chickens32
Does anybody have any tips or tools I can use for collision? As in, if you were to walk into a building it would stop you. It would be nice if this is BG collision cause i'm thinking about a moving map, not the character. I already know: *SPCOLLISION *Stuff like IF X<148 THEN X=148. Any suggestions?
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Chickens32 Chickens32
This community has moved away from this genre. Thank you and come again!
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Chickens32 Chickens32
Lookin' good!
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Chickens32 Chickens32
THANK YOU SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MUCH!
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Chickens32 Chickens32
DOES ANYBODY KNOW HOW TO PRINT VARIABLES WITH GPUTCHR!?
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Chickens32 Chickens32
Oh! SPCOLision is easy! First you have to make the computer "watch" the sprite. Do this with SPCOL. ex: SPCOL 0,TRUE 0 is the management number and True just makes it check the scale-ment. Then, in your loop, put this: IF SPHITSP(0,1) THEN {code of some kind} ENDIF In SPHITSP(0,1) the 0 would be the management number of the first sprite and 1 would be the other. If 2 sprites hit, then it'll do stu
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Chickens32 Chickens32
Did you get BG collision to work? If so, can I see the code? I've been itching to make some type of SMILE tool that you can set BG boundaries and stuff!
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Chickens32 Chickens32
The story may be confusing at first, and some things NPCs say may be strange, but I'm working on improving that.
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Chickens32 Chickens32
Awww, thanks guys! I must give some credit to my friend, TheUntamedHero26. He helped with alot of the story, and gave me lots of awesome suggestions! But do know that I am nearly finished with a new battle system that is much smoother. BTW, It is sorta like Undertale. I based it off of Earthbound, which is the game series that Undertale was based off of.
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Chickens32 Chickens32
1. Oh, and by the way, guys, do know, this BETA IS NOT the full game. It is just part of it for testing. 2. Plz no feedback on battle system, I've already changed that and polished it.
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Chickens32 Chickens32
I can't use that anymore because somebody used it in the elder scrolls.
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Chickens32 Chickens32
Oh, that's the end of the test. This isn't the full game BTW.
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Chickens32 Chickens32
Anybody know how to use 1 variable in multiple slots?
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Chickens32 Chickens32
Awww....thanks! But right now I am working on improving my turnbased RPG system so that it seems smoother. You'll like it. It's almost done!
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Chickens32 Chickens32
Oh! Thanks for catching that! I'll be fixing that. The reason that's there is because I used to have a weird textbox that could change spots, so that would be a label.
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Chickens32 Chickens32
I see what you mean, but the view is the same. It's just that the kitchen is a bigger room, but with a slightly smaller ceiling.
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