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Ed CPFace
Well, it doesn't actually "push" them; I just meant that 300 is a position that doesn't appear on the screen. :)
0そうだね
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Ed CPFace
A Y value of 300 pushes them all off the bottom of the screen. Set them to some value from 0-239. Realistically, 0-230 would actually make them show up on the screen.
0そうだね
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Ed CPFace
I'd just like to say that this software is amazing. I've dreamed of having something like this ever since I was a kid, way back in the 80s. I loved BASIC, and now that I can take it anywhere and make games with real graphics -- it's a dream come true. Thank you for bringing this to North America! I hope the rest of the world can be as lucky someday.
2そうだね
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Ed CPFace
Did you create this algorithm yourself? I've never been very good at making random mazes.
0そうだね
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Ed CPFace
Public Key [W3CY43HJ] Caves of Xarnox A fast action game based on the 8x8 LED toys. Guide your yellow ship through the red cliffs as you plunge into Planet Xarnox.
14そうだね
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Ed CPFace
It's hard to tell exactly what you need without seeing your code. Could you post a screenshot? The first thing that comes to mind for me is: IF DAMAGE==0 THEN PRINT "MISS!"
0そうだね
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Ed CPFace
Depends! If you plan on programming, absolutely. If you just want to play other people's games, then only time will tell what the library will look like. A lot of the games are simple, being made by individuals and hobbyists, but there are some real gems out there.
1そうだね
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返信[10]
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Ed CPFace
@swordx Thanks! A lot of it was easy because the wiki community had laid out so much of the game mechanics. And I was driven on by the fact that, if I succeeded, I could play Desktop Dungeons wherever I wanted.
2そうだね
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Ed CPFace
Here's the shorter BOUNDS function. And it's still worth keeping MIN and MAX in mind for your bounds-checking.
0そうだね
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Ed CPFace
Ah! I guess I didn't read enough into MIN and MAX; I thought they only worked with arrays.
0そうだね
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Ed CPFace
@swordx I see porting your favorite games as an interesting exercise. It's also nice to have a portable version of one of your favorite games. I once asked QCF games if I could port Desktop Dungeons to PTC, and they were pretty cool about it.
1そうだね
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返信[8]
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Ed CPFace
@gabriel That's possible. I believe the program is only available in Japan and North America at this time...
1そうだね
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返信[7]
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Ed CPFace
@komodo The Pokemon Company is very protective of their IPs. Your change might be legal - it might hold up in court - but ultimately SmileBOOM gets to decide what they host on their servers. I'm sure they would side with The Pokemon Company instead of you if there was ever a dispute.
0そうだね
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Ed CPFace
X=HIGH(0,X) will force X up to 0 if it's too low. X=LOW(50,X) will force X down to 50 if it's too high. X=BOUNDS(X,0,50) will force X to stay within the bounds of 0-50 by forcing it up to zero if it's too low or down to 50 if it's too high.
1そうだね
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Ed CPFace
Are you tired of typing out long and repetitive statements to keep your values in-bounds, like: IF X‹0 THEN X=0 IF X>50 THEN X=50 Here are some quick functions to make the process simpler.
7そうだね
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Ed CPFace
swordx is right. Posting screenshots is one thing, but if Smileboom discovers you're trying to distribute something with someone else's IP, they'll take it down.
0そうだね
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Ed CPFace
Yes it's programming, no its not much like Java. It's structured rather than OOP. But it's relatively easy to use, and powerful.
1そうだね
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プレイ日記
Ed CPFace
Interesting. You can treat a string as an array to access individual characters, but if the string is already a member of an array? Double brackets.
8そうだね
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Ed CPFace
Have a look. [W3CY43HJ] -- Caves of Xarnox [ND251EDD] -- Petit Tanks WIP My code is kind of messy, but it should give you something to chew on.
2そうだね
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Ed CPFace
@neto The function is in lines 4-9. You just have to copy it.
0そうだね
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