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Ed CPFace
And the setup screen is looking nice and colorful.
2そうだね
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Ed CPFace
The title screen looks a little nicer too. It shows you the terrain you're about to play!
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Ed CPFace
Getting back to Petit Tanks. Here's some game options I plan on implementing.
14そうだね
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Ed CPFace
I'm guessing the keyboard pops up every time you call ACLS. ACLS is sort of a "nuclear option" in this system - it not only clears the screen, it also resets the graphic pages and sets the screen mode back to default. It's most appropriate at the beginning of your program, to nuke any junk left over from the last program run. Use the softer commands to clear the screen: BGCLR, CLS, GCLS.
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Ed CPFace
Good idea. I can sympathize with SmileBOOM; they want to give Nintendo some assurance that their programming language isn't going to become a platform for piracy, so they want to act as gatekeepers for all content. But one day their servers will go down, and then what?
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Ed CPFace
The improvements are too legion to fit in a Miiverse post. Check out smilebasic.com and take a look through the technical specs and the instruction list. It feels less like a toy and more like a handheld development studio.
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Ed CPFace
I think L.'s right. I'm just going to start this thing in my head, and if other people also want to do a thing, then that's also wonderful.
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返信[8]
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Ed CPFace
It would be easier with lots of people contributing, and I'm sure I'd miss all sorts of topics just doing it on my own, but I'm not sure how to coordinate a project like this with lots of contributors. We could all make our own projects. Or if someone really wanted to be bundled with my project, I'd be happy to let them. Or we could use SmileBASICSource to put together a whole list of projects.
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Ed CPFace
I wanted to do it so each program is a "chapter" in the creation of a single game, so it doesn't just list the functions, but shows how the larger development of a game works, step by step.
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Ed CPFace
Well, some of the topics I planned to cover: Setting up a sprite Animating a sprite Controlling a sprite Loading backgrounds Detecting walls Scrolling backgrounds Basic Physics Basic AI
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Ed CPFace
It's very specifically built with touchscreen in mind. It's basically for people who want to quickly put some touchable buttons on the bottom screen without fiddling with all of the related coordinate-checking.
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トピック
Ed CPFace

How many people are making downloadable tutorials?

With so many people asking basic questions about how to animate sprites and use backgrounds etc, I'm thinking of putting together a package with highly commented examples. Is anyone else doing something like that?
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Ed CPFace
Well, if you have any questions, let me know. I don't know any Spanish, but I can at least try to explain myself more clearly.
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Ed CPFace
I do not, sorry. But if anyone would like to volunteer to translate it...?
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トピック
Ed CPFace

It's kind of sad how quickly I lost interest in Super Mario Maker once I got my hands on this...

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返信[9]
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Ed CPFace
Public Key [Q3KKVPDM] GUI Library A library of commands for adding touchscreen interface elements to any program. Includes complete Readme file and example programs.
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返信[50]
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Ed CPFace
In Petit Computer, Start wasn't reserved as a "break" key. Is there any chance we could get the Start button back?
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Ed CPFace
Lots of thanks to folks around Miiverse, particularly Frood and calc84, for helping me with some of the bits I got stuck on. Feel free to post bug reports, and screenshot your code if possible. I don't know how much I plan to expand it in the future, but if you can think of a feature, it doesn't hurt to ask!
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Ed CPFace
Public Key [Q3KKVPDM] Here goes nothing! Version 1.0 of my GUI library is now available! It contains a full Readme and six sample programs!
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返信[19]
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Ed CPFace
No sweat, Frood. You *did* have the right idea.
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