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Ed CPFace
@Soan Declaring I as a variable inside the function makes it a local variable. That way, if you're using I somewhere else in your program, you won't overwrite it when you call this function. @ChangeV I didn't know that, that's awesome!
1そうだね
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Ed CPFace
Here's a quick function to print text as a background layer. BGPRINT Layer, X, Y, "Text" Not all characters are supported, of course.
9そうだね
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Ed CPFace
This is just the bare bones to demonstrate the shooting mechanics. Still on the to-do list: Wind effects Crumbling terrain A proper setup menu CPU Bots More weapons Some spit & polish
1そうだね
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Ed CPFace
Public Key [ND251EDD] Here's a playable WIP for Petit Tanks! Aim and fire and be the last tank standing!
14そうだね
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Ed CPFace
A side scrolling action RPG would be unique.
0そうだね
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Ed CPFace
Sineline's pretty sweet. Reminds me of the Art Style games from a few years back.
1そうだね
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Ed CPFace
@Cameron Smile BASIC is currently on the eShop in North America. The programs you make with Smile BASIC don't show up on your Home screen; you have to launch Smile BASIC to use them.
0そうだね
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Ed CPFace
Here's how to read the touch screen.
0そうだね
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トピック
Ed CPFace

As interesting as it would be to make a Minecraft clone, a lot of beginners seem to want to jump right into it or get someone else to make it. Have you considered Cube Creator 3D, already available on the 3DS?

2そうだね
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Ed CPFace
Well hey, good luck! I look forward to seeing what you come up with.
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Ed CPFace
Heck yeah I am! Have you much experience making them?
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Ed CPFace
First, use XSCREEN 2 to remove the software keyboard. Then use DISPLAY 1 to specify the touchscreen for printing, graphics, etc. Use DISPLAY 0 when you want to output to the upper screen again.
0そうだね
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Ed CPFace
Strings use the same boolean operations as numbers. So if you wanted to see if A$ is XYZZY: IF A$=="XYZZY" THEN ...
1そうだね
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Ed CPFace
I didn't write a lot of detailed comments back on PTC because of the screen restrictions. A wider screen and word wrap really helps.
0そうだね
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Ed CPFace
Everyone learns somehow. I doubt anyone would explain their process on YouTube if they didn't want to be emulated.
0そうだね
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Ed CPFace
The program doesn't have native support for 3D models. However, a few enterprising souls here on Miiverse are working on raycasting engines for polygon 3D.
3そうだね
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Ed CPFace
I'm actually unfamiliar with programming in wireless. If I had another 3DS with Smile BASIC handy, I could experiment with it a bit, but as it is, we'll just have to settle for this for now. Maybe when the Wii U version comes out, I can do more with games where every player has a controller.
0そうだね
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Ed CPFace
In line 5, we push the array of tiles into the background by setting its Z value to 1024. In line 6, we pull the orange into the foreground by setting its Z value to -256.
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Ed CPFace
This is kind of an extreme example with two levels of background and one sprite.
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Ed CPFace
You'll have to pass the 3DS from one player to the next on their turn, or you can play against CPU bots.
0そうだね
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