Hanzo's written the code that you need to use, but I want to add this for your own understanding.
The reason it was printing a 0 is in line 11. When you write "... THEN PRINT A==4", it's not making the assignment that you want it to. It's actually evaluating "A==4", deciding that the answer is FALSE (0), and PRINTing that answer.
Yeah. And yet, I kind of wish we had the option to use that wrapping background again. Once you get used to how it works, it's like having an infinite plane to work with.
Dot Arcade is a Wii U download game. It's a collection of three light grid games designed by two (?) of the folks from Wayforward. It's worth checking out if you're a fan of these kinds of games.
It's a little unfair, yeah. But if I understand correctly, the reason they didn't include English speech is because it's much more difficult to do correctly -- English has too many nuances and contradictions in its spelling rules. They would either need to devote resources to making their own speech algorithm or pay to use one that's already been developed. Either way, it would increase the cost.
Looks cool! From the title, it sounds like this is a hands-off game? You just put your characters into the arena and see who wins? Because I'd love something like that for my lunch breaks -- something I can just watch while I'm eating.
I can appreciate the reasons for only including Japanese text to speech in this program. But if Smileboom were to license an existing text to speech algorithm and pass the cost on to users as paid DLC? Would anyone else jump at that?
Yep, Dot Arcade was a huge inspiration, as was the Meggy Jr. RGB. I'm playing around with porting the Dot Arcade games for my own personal satisfaction, and I'm also starting to cook up an interesting original project.
I get a lot of people coming up to me like, "Oh hey, a 3DS! What game are you playing?"
"Actually I'm making a simulation of an 8x8 color LED matrix."
I should just be like "Zelda".
Lightbox.lib Public Key [WSEN43QJ]
This library simulates a color LED game console. Includes extensive README.TXT and six demos to get you started making your own LED games!
Working on some demos, decided to see how quickly I could make Lights Out. Turns out, about ten minutes!
Not sure if I can get away with releasing this game, due to copyright.