This is my third challenge of making airplane landing simulator.
Attached screenshot is a distant view of TOKYO INT'L AIRPORT.
I've just started developing this game.
Of course I'll let you know as soon as it is done.
(この翻訳はgoogle translateによって提供されています。私は英語を話します)
異なる視点からどのようにイメージをレンダリングしますか?スプライトやbgでこの種のレンダリングを行う方法を理解できません。 "gline"や他のグラフィックスコマンドを使う方が簡単だろうか?
(翻訳の正確さについては申し訳ありませんが、ここでは英語で同じことがあります:)
How do you render the image from different perspectives? I can't figure out how to do this type of rendering with sprites, or bg. Wouldn't it be easier to use "gline" and other graphics commands?
This is simplified mode7 algorithm. The reason why I put a prefix "simplified" is that yaw angle is fixed, and this thing allows us to apply EX8TECHDEMO-DEMO-sprite demo1 to this algorithm.
Like you mentioned, to use graphic commands is easier and more exact geometrically, and is slower instead.
Thank you very much for expecting for my game.
Actually I've not finished it yet, but I let you know the key for trial version. Could you download it with the key which follows the string "HNZLNDA" in my bio? And please give it a try.