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Shy Guy™ shyguy224
Another screenshot of my RPG(demo version). Just tweaking it a bit and going to add an actual person to control(easy).
12そうだね
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Shy Guy™ shyguy224
IDK. I use a custom map editor. Its way easier if you want to use it. Key : QKA31EJ3
0そうだね
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Shy Guy™ shyguy224

A demo for my RPG is coming soon.

7そうだね
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Shy Guy™ shyguy224
Preview of my RPG.
6そうだね
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Shy Guy™ shyguy224
IT'S OVER 9000!
3そうだね
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Shy Guy™ shyguy224
Definitely agree with this. I experienced this with PTC2. Its hard to try to not dive right in. Its so frustrating trying to learn a new language(currently learning C# and ActionScript), but when you do, its worth it(I can code a Pokemon game and Terraria with SmileBASIC).
0そうだね
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Shy Guy™ shyguy224

MAPED16 port from PTC2. Allows for way bigger maps then SmileBASIC would normally allow.

Key: QKA31EJ3 See my play journal entry for the controls.
0そうだね
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Shy Guy™ shyguy224
Large Map Creator complete! It can allow for maps up to 1024x1024! Its WAY simpler then the built-in map editor. Key: QKA31EJ3 This is perfect for RPGs that require a larger map than 128x127. Controls: LR: Change tile # X: Open menu Touch: Draw map The rest is fairly simple. Based off MAPED16 and Large BG Scrolling Tutorials from PTC2.
12そうだね
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Shy Guy™ shyguy224
Finished Tile Triggering/Event Scripting. Battle sim shouldn't be hard. I just need sprites for the simulator(bad spriter).
2そうだね
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Shy Guy™ shyguy224
The engine is a bit sloppy... Idk how easy it would be to modify. If you could figure out the scripting, it wouldn't be too hard to modify it. The map would be the easiest/hardest to modify(depends). For starters, the built in SmileBASIC map editor can't handle maps of this size.
2そうだね
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Shy Guy™ shyguy224
I don't bother with that confusing thing... I would reccommend making your own map editor and store the map as an array. Like this: BGSCREEN 0,64,64 DIM MAP[64,64] FOR Y=0 TO 63:FOR X=0 TO 63 MAP[X,Y]=Some number(Tile number) NEXT X:NEXT Y SAVE"DAT:SOMETHING",MAP 'Saves map data LOAD"DAT:SOMETHING",MAP 'Loads map data FOR Y=0 TO 63:FOR X=0 TO 63 BGPUT 0,0,MAP[X,Y] NEXT X:NEXT Y
0そうだね
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Shy Guy™ shyguy224
Screenshot of NPCs. They are interactive(thtought DIALOG for now). Each one represents a unique NPC or encounter.
1そうだね
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Shy Guy™ shyguy224
Of course its not going to be actual Pokemon. Just a similar concept.
2そうだね
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Shy Guy™ shyguy224
This is legit. I created a Map Editor, a NPC data reader(custom scripting), and a battle reader(also custom scripting). Now I need an Event reader, a battle simulator, and some other stuff.
2そうだね
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Shy Guy™ shyguy224

Pokemon anyone?

8そうだね
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Shy Guy™ shyguy224
Its worth it for the games. I'm making a RPG creator.
0そうだね
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Shy Guy™ shyguy224

After 4 hours, I have finally ported the Large Background Tutorial from Petit Computer 2. You can now have a map size of 1024x1024! It wasn't easy, BGOFS no longer wraps the screen. Here is the public key for the tutorial:

[TACYX38J]
2そうだね
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Shy Guy™ shyguy224
You must have forgot a next or something. Program Slot 0, Line 33. That's what 0:33 means.
0そうだね
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Shy Guy™ shyguy224
Can I have the public key for that?
1そうだね
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Shy Guy™ shyguy224
How u do that?
2そうだね
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