Definitely agree with this. I experienced this with PTC2. Its hard to try to not dive right in. Its so frustrating trying to learn a new language(currently learning C# and ActionScript), but when you do, its worth it(I can code a Pokemon game and Terraria with SmileBASIC).
Large Map Creator complete! It can allow for maps up to 1024x1024! Its WAY simpler then the built-in map editor.
Key: QKA31EJ3
This is perfect for RPGs that require a larger map than 128x127.
Controls:
LR: Change tile #
X: Open menu
Touch: Draw map
The rest is fairly simple.
Based off MAPED16 and Large BG Scrolling Tutorials from PTC2.
The engine is a bit sloppy... Idk how easy it would be to modify. If you could figure out the scripting, it wouldn't be too hard to modify it. The map would be the easiest/hardest to modify(depends). For starters, the built in SmileBASIC map editor can't handle maps of this size.
I don't bother with that confusing thing... I would reccommend making your own map editor and store the map as an array. Like this:
BGSCREEN 0,64,64
DIM MAP[64,64]
FOR Y=0 TO 63:FOR X=0 TO 63
MAP[X,Y]=Some number(Tile number)
NEXT X:NEXT Y
SAVE"DAT:SOMETHING",MAP 'Saves map data
LOAD"DAT:SOMETHING",MAP 'Loads map data
FOR Y=0 TO 63:FOR X=0 TO 63
BGPUT 0,0,MAP[X,Y]
NEXT X:NEXT Y
This is legit. I created a Map Editor, a NPC data reader(custom scripting), and a battle reader(also custom scripting). Now I need an Event reader, a battle simulator, and some other stuff.
After 4 hours, I have finally ported the Large Background Tutorial from Petit Computer 2. You can now have a map size of 1024x1024! It wasn't easy, BGOFS no longer wraps the screen. Here is the public key for the tutorial: