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Shy Guy™ shyguy224
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー17
フォロワー29
投稿数72
そうだね数162
取得日時

Hello. I am shyguy224, but I go by Shy Guy. This is my Miiverse account for 3DS. My favorite 3DS game that I have is SmileBASIC. Still working on Pokemon for SmileBASIC (its coming!). Ported Discostew's Large BG Scrolling Tutorial from PTC2. Created SmileShop for SmileBASIC. Planted the seeds for the eventual SmileCraft and created a fool-proof way to encrypt files with SmileBASIC.

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Shy Guy™ shyguy224
Windows Style Command Prompt [ID:LEVEW3J] Features: -Real, working commands -Code Hinting (↑↓ to scrool through choices, ← to revert to normal) -Batch style "scripts" (coming soon) -Feels like Windows :D
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Shy Guy™ shyguy224
IDK. I'm planning on revamping the icon system because it currently only allows for 48. My new fix will allow for an infinite amount.
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Shy Guy™ shyguy224
No key. Isn't finished.
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Shy Guy™ shyguy224
Preview of my OS!
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Shy Guy™ shyguy224
OS shell a success!
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Shy Guy™ shyguy224
Created a Hex Editor that allows you to edit individual bytes in an array! Furthermore, the editor allows for you to add and remove elements from a certain offset (for example, you can remove 3 from array 1234 to create 124 and vice versa).
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Shy Guy™ shyguy224
Finally completed a REAL background for my Pokemon game. This is the battle scene.
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Shy Guy™ shyguy224
I tried to make something like this, but it ran at 1 fps. How is it so fast?
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Shy Guy™ shyguy224
How fast is it?
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Shy Guy™ shyguy224
Mario Kart clone, anyone? This engine could be used for one. Its main problem is speed. It would probably be exclusive to the New 3DS or Wii U. Wii U is probably the only one that could reasonably run it.
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Shy Guy™ shyguy224
@GamerBoy BTW, sorry for attacking you with arguements.
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Shy Guy™ shyguy224
Alex: About 2gb is actually accurate. Unless 1 frame for every second is all that is recorded, my statement is accurate. 32MB is how much a single second (60 frames are in a second, with each GRP taking up about 0.5 MB). @Gamer I am still skeptical. I'll believe it when I see it. I just don't think SmileBASIC can handle it.
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Shy Guy™ shyguy224
How are the GRPs stored then? And how often are GRPs captured? I'm highly skeptical. If the data is stored as GRP data, then a 60 second, 60 fps video without sound is almost 2 GIGABYTES of data (Way more than SmileBASIC probable allows for).
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Shy Guy™ shyguy224
This isn't possible. For starters, how are you capturing the video? The only way possible is through GRPs, and to record 5 seconds of GRPs would take your whole SD card. SmileBASIC can only capture about 16 seconds of sound. You are clearly a troll, hence why you haven't released a public key yet.
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Shy Guy™ shyguy224
My RPG may be revived!
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Shy Guy™ shyguy224
I did. Nice! I think its a challenge to make music with MML, and even more challenging recreating music! I applaud you! :)
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Shy Guy™ shyguy224
Yes! I need it!
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Shy Guy™ shyguy224
Key?
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Shy Guy™ shyguy224
What is this game? I need it!
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Shy Guy™ shyguy224
When the user saves the downloaded program, the .SSE is no longer needed (it and its metadata will still exist). The way .SSEs work is by packaging all the data into 1 file. The metadata and program are in the same file. You would just need to unpack it to run the program, so I don't believe you need both.
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