New version of SmileShop available. See my Play Journal for the key. It is easier to comprehend.
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SmileShop v1.1.4 Now Available (in .SSE format, which can only be opened with SmileShop). It comes with a LogoCreator, which saves graphics into an array, and In-Game Keyboard Tutorial, based on sprites.
Here is the public key for those:
[Q33KV441]
SmileShop v1.1.1(Normal format!) is available with this public key [45D4Z3].
5そうだね プレイ済み
It stores name, publisher, release date, logo, and program data all into a 1D array(newer files also have a signature so that you can't load files that aren't actually .SSE files). In the code, there should be a DIM PRG[0]. That is the array that is read. That is where you will find how it loads the data.
0そうだね プレイ済み
SmileShop v1.1.2 Now Available! Its code is easier to comprehend. It also has faster download times and smaller file size. In .SSE format, of course!
Public key [42WXV88V]
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The project folder TST does exist, by the way.
0そうだね プレイ済み
I keep getting an error when I try to load particular files. Here is my issue:
LOAD"SYS/TEST" 'Works
LOAD"TST/TEST" 'Gives error
Both are nonexistent. I keep getting Illegal Function Calls with the second one, but not the first.
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Download the file and and press A.
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People who make games. That is what I mean by "developers". The mystery box is a mystery. But whatever you do, do not run it if you get the chance!
0そうだね プレイ済み
SmileShop v1.1.1 Now Availible
Public Key [45D4Z3]
Allows developers to package in a full name, logo, release date (you can't download before release date), publisher, and description all in 1 file!
8そうだね プレイ済み
SmileShop [Q32KNDA6]
Here is my eShop style app. What does it do exactly? It allows you to actually download files. It allows developers to add a logo, publisher, real name, release date (that means no downloading beforehand), and version with the game file, similar to the eShop.
3そうだね プレイ済み
Figured out how to make an eShop-style program! The data of the game being downloaded is stored in a 1D array with the game name, author, version, and logo data.
5そうだねプレイ済み
What is the public key for the tool you are using?
0そうだね プレイ済み
Would anyone like to help me make Pokemon style NPCs for my RPG? For anyone interested, I need a front facing, back facing, left, and right facing sprites.
3そうだねプレイ済み
Demo delayed. Until A) Better tile collison. B) Origi contest is over.
0そうだね プレイ済み
Created a PRG to Hex to Binary converter. Had it draw a pixel for every 1. It has its uses.
1そうだねプレイ済み
Yes. You could build a 128x128x64 world. Reasonable framerate. Like, 10-22 fps.
1そうだね プレイ済み
Almost done with my RPG. Just need better tile collison detection through an array.
8そうだね プレイ済み
Anyone have a good BG collison algorithm? I have a method but don't like it becuase you can clip through parts of stuff.
3そうだねプレイ済み