Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 11 12
次のページ(過去)
返信[5]
親投稿
Josh josh.h7
This program only takes screenshots so if you want to move the sprite you need to change the X and Y in the code :)
0そうだね
プレイ済み
返信[3]
親投稿
Josh josh.h7
I added comments that should help understand it. Key is in the picture :)
0そうだね
プレイ済み
プレイ日記
Josh josh.h7
Here is a program I made that can copy background and sprites to a graphic screen, it can be used for programs so they can take ingame screenshots. Key[NK23BXJD]
10そうだね
プレイ済み
返信[2]
親投稿
Josh josh.h7
ACLS SPSET 0,1 X=100:Y=100 @LOOP STICK OUT TX,TY X=X+TX*2:Y=Y-TY*2 SPOFS 0,X,Y VSYNC 1:CLS GOTO @LOOP
2そうだね
プレイ済み
返信[4]
親投稿
Josh josh.h7
Put BTN=BUTTON() after @LOOP
0そうだね
プレイ済み
返信[1]
親投稿
Josh josh.h7
Here you go :) SPSET 0,662 X=100:Y=100 @LOOP BTN=BUTTON() IF BTN && 1 THEN Y=Y-2 IF BTN && 2 THEN Y=Y+2 IF BTN && 4 THEN X=X-2 IF BTN && 8 THEN X=X+2 SPOFS 0,X,Y VSYNC 1:CLS GOTO @LOOP
1そうだね
プレイ済み
返信[26]
親投稿
Josh josh.h7
@SıмΞоп It sounds like there was a problem with that 32gb sd card you used and there are some people who use sd cards over 32gb without a problem.
0そうだね
プレイ済み
返信[3]
親投稿
Josh josh.h7
To make a video game you have to code it, if you've never did any kind of coding before you should start by making Hello world. CLS PRINT "HELLO" WAIT 100:CLS END
2そうだね
プレイ済み
返信[3]
親投稿
Josh josh.h7
If its for any input then it should be in a place where you have time to press the button.
0そうだね
プレイ済み
返信[1]
親投稿
Josh josh.h7
If you have "HP=100" inside of the loop then it will stay at 100 or is that not in a loop?
0そうだね
プレイ済み
返信[1]
親投稿
Josh josh.h7
You need to code something like this DISPLAY 1 TOUCH OUT TM,TX,TY IF X>0 && X<500 && Y>0 && Y<500 && TM>0 THEN LOCATE 10,10:?"WORKED" CLS DISPLAY 0
1そうだね
プレイ済み
返信[16]
親投稿
Josh josh.h7
@Josiah Yes, but you have to change the sdxc to fat32 using a computer, you can find more info about it by searching it on the internet.
0そうだね
プレイ済み
返信[14]
親投稿
Josh josh.h7
The 3ds(new or old) can use SDXC by changing the card to fat32 on a computer ;)
0そうだね
プレイ済み
返信[12]
親投稿
Josh josh.h7
@Josiah The new 3ds(xl) can use SDXC just like the normal 3ds.
0そうだね
プレイ済み
返信[5]
親投稿
Josh josh.h7
If you don't want to use SPANIM, you can code something like this to change the sprite when the circle pad is moved.
1そうだね
プレイ済み
返信[6]
親投稿
Josh josh.h7
The 3ds can use SDXC even though Nintendo says they're not supported.
0そうだね
プレイ済み
返信[11]
親投稿
Josh josh.h7
Here is a motion control game I made, code ZEEEEENE
0そうだね
プレイ済み
返信[3]
親投稿
Josh josh.h7
You forgot SPCOLVEC :)
0そうだね
プレイ済み
返信[3]
親投稿
Josh josh.h7
Not having ZR or ZL on the 3ds does not make the controls harder.
1そうだね
プレイ済み
返信[1]
親投稿
Josh josh.h7
Public Key [ZEEEEENE] A motion control game you control by moving the 3ds back and forth to make the ball not get hit by knifes.
1そうだね
プレイ済み