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Josh josh.h7
Its in the name ;)
0そうだね
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返信[15]
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Josh josh.h7
You don't need to use SPANIM, you can do this ;)
1そうだね
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Josh josh.h7
and for loading LOAD "TXT:HOLLOWFD" OUT GAMESAVE$ do this to the others aswell checks the numbers LV$=MID(GAMESAVE$,3,2) CHECKSTR$=MID(LV$,1,1) IF CHECKSTR$=="/" THEN LV$=MID(GAMESAVE$,3,1) if you have any problems with it let me know :)
0そうだね
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返信[11]
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Josh josh.h7
HFS$=STR$(HFS) FIRSTSAVE$=STR(FIRSTSAVE) GAMESAVE$="DATA" GAMESAVE$=GAMESAVE$+LV$+LINESPACE$+GOLD$+LINESPACE$+EXPP$+LINESPACE$+HP$+LINESPACE$+SP$+LINESPACE$ +ATK$+LINESPACE$+DF$+LINESPACE$+POTION+LINESPACE$+HERB$+LINESPACE$+SWORD$+LINESPACE$+SHIELD$+ LINESPACE$+ARMOR$+LINESPACE$+BOOTS$+LINESPACE$+HFS$+LINESPACE$+FIRSTSAVE$+LINESPACE$ SAVE"TXT:HOLLOWFD",GAMESAVE$
0そうだね
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Josh josh.h7
@SAVE LINESPACE$="\" do this to the others IF LV<1 THEN LV$=STR$(LV):LV$=LV$+LINESPACE$ ELSE LV$=STR$(LV) GOLD=STR$(GOLD) EXPP$=STR$(EXPP) HP$=STR$(HP) SP$=STR$(SP) ATK$=STR$(ATK) DF$=STR$(DF) POTION$=STR$(POTION) HERB$=STR$(HERB) SWORD$=STR$(SWORD) SHIELD$=STR$(SHIELD) ARMOR$=STR$(ARMOR) BOOTS$=STR$(BOOTS)
0そうだね
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Josh josh.h7
I found the problem change LV$=MID("GAMESAVE",7,2) to LV$=MID(GAMESAVE$,7,2) and if you show me the saving i can see if there is any other problems in the loading
0そうだね
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Josh josh.h7
Ok. "XON EXPAD" turns on the circle pad pro "STICKEX OUT TX,TY" gets the x and y of the circle pad pro "X=X+TX*2:Y=Y-TY*2" sets the X and Y to TX and TY
0そうだね
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Josh josh.h7
hp=580 sp=345 IF HP<0 OR HP>99 THEN HP=99 IF SP<0 OR SP>99 THEN SP=99 SaveGame$="Data:" SaveGame$=SaveGame$+hp$+Sp$ SAVE"TXT:SAVE",SaveGame$ LOAD "TXT:SAVE" OUT SAVEGAME$ then HP$=MID$(GAMESAVE$,0,2) SP$=MID$(GAMESAVE$,2,2) hp$=val(hp) sp$=val(sp)
1そうだね
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Josh josh.h7
Can i see what you did?
0そうだね
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Josh josh.h7
MID() extracts characters from a string, like this otherstring$=MID$(string$ ,Start position,Number of characters)
1そうだね
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Josh josh.h7
This might help :) XON EXPAD STICKEX OUT TX,TY X=X+TX*2:Y=Y-TY*2
1そうだね
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Josh josh.h7
Like this level$=STR(level) hp$=STR(hp) gamesave$="" gamesave$=gamesave$+level+hp$ then you save it SAVE "TXT:gsave",gamesave$ then you can load it LOAD "TXT:gsave" OUT gameave$ then use MID() to get the spot they"re at And turn it back into what it was before hp=VAL(hp$) level=VAL(level$)
2そうだね
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Josh josh.h7
you can use "PRINT" with the sprites x/y variables, like this LOCATE 0,0,0:?"X:";X LOCATE 0,0,1:?"Y:";Y SPOFS 0,X,Y,0
0そうだね
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Josh josh.h7
You asked about setting a background you can make one using "BGFILL" looks like this BGFILL 0,X,Y,X2,Y2,2
0そうだね
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Josh josh.h7
Like this? BGFILL 0,X,Y,X2,Y2,2
0そうだね
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Josh josh.h7
@Яετгσ~Qªƒ³ It's the game i'm making, its almost done :)
1そうだね
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返信[3]
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Josh josh.h7
Using the GRP screen helped, having each pixel hold a number from 0 to 256 made it easier.
1そうだね
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Josh josh.h7
It's great that strings don't have that 256 character limit anymore like it did in petit computer.
11そうだね
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Josh josh.h7
Nope, it only lets you do local multiplayer.
2そうだね
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Josh josh.h7
like this SPSET 0,1 X=100:Y=100 @LOOP STICK OUT TX,TY X=X+TX*2:Y=Y-TY*2 BTN=BUTTON() IF BTN AND 1 THEN Y=Y-2 IF BTN AND 2 THEN Y=Y+2 IF BTN AND 4 THEN X=X-2 IF BTN AND 8 THEN X=X+2 SPOFS 0,X,Y,0 WAIT 1:CLS GOTO @LOOP
1そうだね
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