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Josh josh.h7
Rail tracks are no longer cutting into the frame rate like crazy :)
5そうだね
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Josh josh.h7
Click the upload for secondary use then you will get the key :)
0そうだね
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Josh josh.h7
Did you press enter?
1そうだね
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Josh josh.h7
Public Key [ZEEEEENE] A motion control game you control by moving the 3ds back and forth to make the ball not get hit bu knifes. Public Key [QDX513MD] A fps(frame per second) counter, It counts the frames each second and resets back to zero after 1 second.
11そうだね
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Josh josh.h7
@TJ This is petit computer 3
6そうだね
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Josh josh.h7
A way to save stuff like images to the sd card would be a nice feature :)
2そうだね
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Josh josh.h7
@Ricardo That isn't related to this post, But you could make a minecraft like game using this.
1そうだね
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Josh josh.h7
Looks like a title screen for a game :)
2そうだね
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Josh josh.h7
I don't want to crash my 3DS doing that o_o
0そうだね
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Josh josh.h7
This post is not related to SmileBasic.
3そうだね
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Josh josh.h7
I didn't notice that, here is new code QDX513MD
3そうだね
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Josh josh.h7
Here is how you can make a fps counter :) code QD4EZEZD
11そうだね
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Josh josh.h7
try this. CLS X=23 @LOOP GLINE 23,42,X,180 X=X+2 VSYNC 1 GOTO @LOOP
1そうだね
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Josh josh.h7
Try using BGFILL layer,x,y,x2,y2,id
0そうだね
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Josh josh.h7
What's this about?
0そうだね
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Josh josh.h7
I looked it up, here is what i found. ACLS DIM L0[0] DIM L1[0] DIM L2[0] DIM L3[0] LOAD "DAT:SC_TEST_L0",L0,0 LOAD "DAT:SC_TEST_L1",L1,0 LOAD "DAT:SC_TEST_L2",L2,0 LOAD "DAT:SC_TEST_L3",L3,0 BGLOAD 0,0,0,64,64,L0 BGLOAD 0,0,0,64,64,L1 BGLOAD 0,0,0,64,64,L2 BGLOAD 0,0,0,64,64,L3
0そうだね
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Josh josh.h7
Lots of rail tracks.
9そうだね
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Josh josh.h7
Well it depends on how you want the title screen to be but this might help.
0そうだね
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Josh josh.h7
What do you think of the title screen?
7そうだね
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Josh josh.h7
touch out tm,tx,ty if tx>0 and ty>0 and tx<500 and ty<500 and tm>0 then goto @image
0そうだね
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