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Josh josh.h7
Still have to add the rest of the code for each row of the rail tracks and for changing the cart X/Y when moving on the turns :)
1そうだね
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Josh josh.h7
You can place them and ride them around the map with a minecart :)
1そうだね
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Josh josh.h7
It should be done after I finish working on the rail tracks :)
1そうだね
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Josh josh.h7
You can't block it for saving.
2そうだね
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Josh josh.h7
Changed the code for saving and loading into a new area now its much better and takes up less space :)
4そうだね
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Josh josh.h7
Here is a game I made. You move the 3ds back and forth to move the ball so it wont get hit by knifes. Key[ZEEEEENE]
2そうだね
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Josh josh.h7
Ok.
0そうだね
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Josh josh.h7
You can use SPANIM or code something like this.
0そうだね
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Josh josh.h7
You can hide them using SPHIDE SPSET 0,3 SPHIDE 0
1そうだね
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Josh josh.h7
Did you save it using scsave?
0そうだね
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Josh josh.h7
You can code it like this for changing the sprite when the circle pad is moved.
0そうだね
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Josh josh.h7
Here you go :)
1そうだね
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Josh josh.h7
Last part of the code :)
0そうだね
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Josh josh.h7
Here you go :)
0そうだね
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Josh josh.h7
Circle pad code is like this :) SPSET 0,2 X=100:Y=100 @LOOP STICK OUT TX,TY X=X+2*TX:Y=Y-2*TY SPOFS 0,X,Y VSYNC 1 GOTO @LOOP
0そうだね
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Josh josh.h7
This should work :)
0そうだね
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Josh josh.h7
@PIKA RYAN Its like a sandbox.
1そうだね
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Josh josh.h7
What do you need help on?
0そうだね
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Josh josh.h7
Updated the code in the screenshot program now it checks for available sprites and adds the date and time into the screenshot and randomly names the image file. Key [QRX3K493]
2そうだね
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Josh josh.h7
Here you go :) SCORE=0 string to store the score in GAMESCORE$="" puts the score into the string GAMESCORE$=STR$(SCORE) saves it into a file SAVE"TXT:SCORE",GAMESCORE$ and to load it back LOAD"TXT:SCORE" OUT GAMESCORE$ SCORE=VAL(GAMESCORE$)
4そうだね
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