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返信[6]
親投稿
Zee Storybookten9
Very simple, TIME$ and DATE$. Or something like that. Though I made a function for the words of months.
0そうだね
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返信[4]
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Zee Storybookten9
*ding ding ding! Yes, though it looks much better in the actual program (gotta love jpegs!). It's cool how consecutive reds, greens, and blues form white due to our brains' perception.
1そうだね
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返信[2]
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Zee Storybookten9
Not exactly, but very close.
0そうだね
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返信[4]
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Zee Storybookten9
That's pretty much how it's going to work. You can select a PRG, then load it, then turn it into a special type of PRG: a CODE_ file. Then they'll be stored in the ZOS folder, where you can run them or put them on the desktop.
0そうだね
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プレイ日記
Zee Storybookten9
Question: What colors are these circles (hopefully jpeg compression doesn't make this look horrible)?
3そうだね
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返信[4]
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Zee Storybookten9
Oh, I think it is a pointer... Which would be cool if I could use it. But after I set it to something, it's no longer useful.
1そうだね
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返信[3]
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Zee Storybookten9
I have no idea. There should be no way that F$ is a multidimensional array, but there should also be no way that it was turned into a pointer... I guess I may find out later after testing a bit.
0そうだね
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Zee Storybookten9
If F$ is *not a string *not an array *not able to be an int/real Then WHAT IS IT? I can't think of any other types that SB uses...
3そうだね
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返信[1]
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Zee Storybookten9
Most definitely. It would make programs feel more complete and polished.
1そうだね
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プレイ日記
Zee Storybookten9
Alright, the windows can now finally run comparatively fast while running different programs. This means that the Window Tests are done and I can make the File Manager and Terminal and then version 1 will be done (Rhyme not intended)! And I should also make inputs more window-specific...
6そうだね
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返信[13]
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Zee Storybookten9
There's not a lot to test. I've just been doing window tests. I think they mostly work now and I can make other things. Shouldn't be too long until I have 1.0 finished.
0そうだね
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返信[11]
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Zee Storybookten9
It's hard to make good programs with intuivity (is that a word?). Especially because I need to set up a file system and a terminal and fix this really annoying bug.
0そうだね
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返信[9]
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Zee Storybookten9
I'm not sure. I have still a couple things to work on, but probably by the end of April, end of May at latest.
0そうだね
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返信[21]
親投稿
Zee Storybookten9
"Navidead" "Duord" "Biblade"
0そうだね
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返信[7]
親投稿
Zee Storybookten9
Aaron, what? I never released ZOS in PTC. I think that there was a different one though.
0そうだね
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返信[6]
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Zee Storybookten9
Not to be mean, I see your side.
0そうだね
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返信[5]
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Zee Storybookten9
Name similarities mean nothing. I've been working on ZOS for years, in PTC too. I'm not changing the name around an ebook.
0そうだね
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返信[1]
親投稿
Zee Storybookten9
GOTTA GO FAST !!!
0そうだね
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返信[26]
親投稿
Zee Storybookten9
If you want an instant movement, use SPOFS. For timed movements, do SPANIM (sprite #),"XY",time1,x1,y1...
1そうだね
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返信[2]
親投稿
Zee Storybookten9
I haven't finished it! If I had, I would've said something.
0そうだね
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