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Zee Storybookten9
It's a dark and mysterious night in the town of Home...
14そうだね
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Zee Storybookten9
Yeah, generally it is left to right, but I'm special :P
1そうだね
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Zee Storybookten9
The answer is... A neural network! Probably a buggy and bad one, but it works. I set it up to play a game that I made in Petit Computer. The boxes are all representations of neurons connected by lines that are dendrites. When one box is filled, it toggles neurons that it's connected to. Unfortunately, my system for optimizing it isn't working, but for now it's cool.
2そうだね
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Zee Storybookten9
I'll give you one guess...
0そうだね
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Zee Storybookten9
The site does work on the n3DS browser, but you can't use it under HTTPS. You have to change it to HTTP for it to work on that. Probably doesn't work on 3DS.
0そうだね
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Zee Storybookten9
You don't. The 3DS browser sucks.
1そうだね
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Zee Storybookten9
I don't think that it's always 0. Unless you have confirmed this by testing multiplayer functions, it's likely not always 0. MPHOST is the terminal of the host. If you don't host the connection (I believe there is a different command for hosting and joining, correct me if I'm wrong), then MPHOST will not be 0. The individual system's terminal will always be 0, but not MPHOST.
0そうだね
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Zee Storybookten9
It's kind of complex. Raycasting (in this context) is the art of finding defined blocks by shooting rays out and seeing if they hit anything. Thus, basic trigonometry, good knowledge of BASIC, and time to make maps is required. Do you have these three?
0そうだね
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Zee Storybookten9
It probably does need optimization. The only problem is that it's so precise, I can't just lazily ray cast, and I can't think of any real good ways to optimize.
0そうだね
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Zee Storybookten9
I knew it wouldn't run perfectly, but man; can't even get 60 fps with 32x32 pixel wide rays
0そうだね
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Zee Storybookten9
That moment when you realize that you need more power for your idea. First number is the FPS (precise with millisec). Looks like it's soon going to be time to get back into C/C++.
6そうだね
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Zee Storybookten9
Instead of saying "one at a time", it would be more official to answer the questions individually, or even group certain ones into a post. Honestly, saying "one at a time please" makes it sound like you don't know what you're doing.
3そうだね
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Zee Storybookten9
Project Imagine, I believe, was canceled by the original author. He started way too many projects and never finished any of them, so don't wait for it. If he does finish it, all the better though, but it's not likely.
0そうだね
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Zee Storybookten9
But you have to admit. It would be the rarest.
0そうだね
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Zee Storybookten9
I don't think it's out in Europe yet. However, I believe it should come out soon in Europe (they've been working on it, at least). Not sure how "soon" though.
3そうだね
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Zee Storybookten9
I think that you need to scale the blood level up to the maximum. Have the walls, ceiling, and floor all just be red. That's how to do blood in horror. Right?
0そうだね
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Zee Storybookten9
You have to use GPRIO. You can do, say GPRIO -100, which will then lift the graphics up to the 100th layer out. However, then when you are locating the text, you need to do LOCATE (x),(Y),-100
1そうだね
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Zee Storybookten9
Oh, that's so much better. Jumpscares are just a cheap scare that doesn't contribute much to the atmosphere. Sure, jumpscares can be used, but it's better to do it rarely and most of the time just build atmosphere to release it all in one scare (which can be a jumpscare or not).
3そうだね
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Zee Storybookten9
Not abandoned. It's just not the highest on my list of projects to work on right now.
0そうだね
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Zee Storybookten9
I guess that's true. Especially when everyone outright adores you xD If you announced something, they'd be bugging you the entire time you worked on it. And I guess these demos do no harm anyways.
0そうだね
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