Actually, started working on it the same day I announced it. So, several sleepless nights and tireless days later, I come up with a launch date. Also, this WILL NOT be the finished product. This will be the first alpha version of it, alpha v0.1.
Aah ok Hylian, well I guess it's not a complete version but still good job pumping it out so fast. Also, I'm not a fan of fnaf but this I can get behind.
So, here's some features that should make it in alpha v0.1: Complete Camera System (without the camera pictures), Voice Acting (Yes. Voice acting, by yours truly), a very basic main menu. And that's about it.
So there's no actual gameplay? I feel it would be better to wait until a game is at least slightly playable to make a published version. Even if that gameplay was extremely glitchy, it's still better than nothing.
I guess that's true.
Especially when everyone outright adores you xD
If you announced something, they'd be bugging you the entire time you worked on it. And I guess these demos do no harm anyways.
Also, if you're expecting a lot of jumpscares. You're gonna be very surprised. I don't think jumpscares are scary actually, so I'm going a completely different route. ;)
Oh, that's so much better. Jumpscares are just a cheap scare that doesn't contribute much to the atmosphere. Sure, jumpscares can be used, but it's better to do it rarely and most of the time just build atmosphere to release it all in one scare (which can be a jumpscare or not).
I think that you need to scale the blood level up to the maximum. Have the walls, ceiling, and floor all just be red. That's how to do blood in horror.
Right?
Then you, my friend, will be haunted by this gamr for a long time. Don't worry, I'm not putting too much blood. But I am using my knowledge of psychology to deeply disturb prople.
Of course! I've been working on this story for a LOOOOOONNNNGGG time. I just recently had the idea to view a certain part of the story from another point of view. If you're looking for story, prepare to be overwhelmed.