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Zee Storybookten9
That moment when you realize that you need more power for your idea. First number is the FPS (precise with millisec). Looks like it's soon going to be time to get back into C/C++.
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Zee Storybookten9
I knew it wouldn't run perfectly, but man; can't even get 60 fps with 32x32 pixel wide rays
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Kanyka Kanyka
Maybe you can make some optimization of your code?
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Zee Storybookten9
It probably does need optimization. The only problem is that it's so precise, I can't just lazily ray cast, and I can't think of any real good ways to optimize.
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Kanyka Kanyka
I can try to help with it
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Martine X22D64
If your map is big then try to limit the distance the rays go.
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