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Alex MrCashews
Woah, how did that happen? Is this a reproduceable bug?
0そうだね
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返信[116]
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Alex MrCashews
エラー処理が欲しい 『ON ERROR』、例えば (thanks to Lumage-san for Japanese)
1そうだね
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Alex MrCashews
@Abgar "NEXT varname" is illegal in SB; you can't do that anymore.
0そうだね
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Alex MrCashews
View of the upper screen
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Alex MrCashews
[ZR23NENE] A BG test program I cooked up. This should prove useful for a future project. A/B: BG Zoom In/Out X: Quit Y: Reset +: Pan BG L/R: Rotate BG counter/clockwise Touch: BGCOORD Test
13そうだね
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Alex MrCashews
FORMAT$ is a pretty useful function
4そうだね
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Alex MrCashews
Key: QD2D13C3 if you wanna check it out
0そうだね
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Alex MrCashews
Sprite callbacks are nice and smooth. This rolling sine gets 60FPS! Something like this would be next to impossible in PTC.
9そうだね
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Alex MrCashews
sup world
10そうだね
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返信[38]
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Alex MrCashews
both probably
0そうだね
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返信[84]
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Alex MrCashews
CHRLOAD/CHRSAVE commands to copy and load text characters in the console layer with an array, like BGLOAD/BGSAVE. Sorry for English, I don't speak Japanese (I'm a US fan eagerly awaiting release).
0そうだね
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