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Alex MrCashews
アメリカ
誕生日08/11
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド4/100
フォロー84
フォロワー58
投稿数52
そうだね数1264
取得日時

SNAIL_, when the walls fell.

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Alex MrCashews
goodbye VZ54V3C4
4そうだね
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Alex MrCashews
HTTPS://SMILEBASICSOURCE.COM (on old outdated browsers you might need to use HTTP:// instead)
3そうだね
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Alex MrCashews

HTTPS://SMILEBASICSOURCE.COM

HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM HTTPS://SMILEBASICSOURCE.COM
8そうだね
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Alex MrCashews
[Bug] In 3.5.2, the black borders on the BG letter tiles are now transparent, rendering them harder (or impossible) to read in some games. The sprite sheet is unaffected, so these should be changed back.
2そうだね
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Alex MrCashews
BECEV3HV
1そうだね
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Alex MrCashews

KNJLIB

Sorry for English, I am an American user. I was wondering about using the KNJLIB because I am impressed with its results. I am unable to read Japanese though, so I need some help: How do I get it? How do I use it? Can I make my own fonts? How? Are there any tools that make it easier? Thank you.
2そうだね
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Alex MrCashews
Hill raising produces decent terrain, but the process is pretty slow...
2そうだね
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Alex MrCashews
getting close... not perfect, but close.
6そうだね
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Alex MrCashews
working
5そうだね
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Alex MrCashews
demo aesthetic
9そうだね
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Alex MrCashews
that which is known as "favorite post"
6そうだね
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Alex MrCashews
I'm not usually a good artist, but this turned out well in my book.
9そうだね
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Alex MrCashews
Better performance testing with MILLISEC! Now we can be über-precise when optimizing.
5そうだね
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Alex MrCashews
took a bit to get this one working
7そうだね
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Alex MrCashews
neat idea I had for a scene transition or something. each square is a sprite with a time-delayed anim
12そうだね
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Alex MrCashews
Another popular demo effect, here's some fire.
12そうだね
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Alex MrCashews
3 metaballs, 1/8th resolution, 10FPS. This is even with a precomputed intensity table for the distance values. Hey, at least it's not 1FPS.
5そうだね
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Alex MrCashews
When an attempt at Mode 7 projection goes horribly, horribly right.
20そうだね
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Alex MrCashews
Hard to tell from the pic, but that's a star-powered starfield. Could you imagine 128 Hakases in one place? Crazy!
15そうだね
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Alex MrCashews
fun with plasma
16そうだね
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