HTTPS://SMILEBASICSOURCE.COM
(on old outdated browsers you might need to use HTTP:// instead)

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HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
8そうだね プレイ済み
[Bug] In 3.5.2, the black borders on the BG letter tiles are now transparent, rendering them harder (or impossible) to read in some games. The sprite sheet is unaffected, so these should be changed back.

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KNJLIB
Sorry for English, I am an American user.
I was wondering about using the KNJLIB because I am impressed with its results. I am unable to read Japanese though, so I need some help:
How do I get it?
How do I use it?
Can I make my own fonts? How?
Are there any tools that make it easier?
Thank you.
2そうだね 未プレイ
Hill raising produces decent terrain, but the process is pretty slow...

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getting close... not perfect, but close.

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that which is known as "favorite post"

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I'm not usually a good artist, but this turned out well in my book.

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Better performance testing with MILLISEC! Now we can be über-precise when optimizing.

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took a bit to get this one working

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neat idea I had for a scene transition or something. each square is a sprite with a time-delayed anim

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Another popular demo effect, here's some fire.

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3 metaballs, 1/8th resolution, 10FPS. This is even with a precomputed intensity table for the distance values. Hey, at least it's not 1FPS.

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When an attempt at Mode 7 projection goes horribly, horribly right.

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Hard to tell from the pic, but that's a star-powered starfield. Could you imagine 128 Hakases in one place? Crazy!

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