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Alex MrCashews
Software itself is 89 blocks, 100+ with updates. The Extra Data storage, as far as I'm aware, sizes itself based on how many files you save.
1そうだね
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Alex MrCashews
I don't understand how simply being in possession of a piece of content is so bad Distribution and yelling about it is worse IMO
1そうだね
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Alex MrCashews
pointless fear mongering. The more you talk about it the worse it's going to to get. Content didn't get SB pulled, a bug did.
1そうだね
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Alex MrCashews
In the same tweet that Kobayashi announced SB was back on the US eShop, he said "Europeans wait a little bit longer!" Or something to that effect. So they've been working on it this entire time,they just haven't said anything. Patience is key.
0そうだね
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Alex MrCashews
the 3DS keyboard ext was canceled, too much money Wii U version accepts USB keyboards though
0そうだね
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Alex MrCashews
Yeah, the app uses SmileBoom's servers which are only located centrally in Japan as far as we know.
1そうだね
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Alex MrCashews
Your MML string needs to be in a labeled DATA block that ends with DATA 0. For example: @SONGDATA DATA "mml string here" DATA 0 Then you have to use BGMSETD to load it to a BGM track. Such as: BGMSETD 128,@SONGDATA
0そうだね
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Alex MrCashews
should be pretty soon
0そうだね
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Alex MrCashews
I was gonna do this, but you beat me to the punch. Couldn't figure out the math for the shadow vs the light source.
0そうだね
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Alex MrCashews
better maybe?
3そうだね
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Alex MrCashews
demo aesthetic
9そうだね
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Alex MrCashews
no
0そうだね
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Alex MrCashews
Oh, that is one hot font~
0そうだね
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Alex MrCashews
sounds about right yes
0そうだね
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Alex MrCashews
A FOR would force your sprite anim to be synchronous, which is very bad for games. Try a SPANIM
0そうだね
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Alex MrCashews
The upper display is actually 800x240, but that's only for the 3D so it can draw two images. The display hardware draws 2D images to the screen at 400x240 but renders polygonal graphics at 800x240 in 3d mode, which is why 3d looks a bit better
0そうだね
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Alex MrCashews
LOAD "PRGn:filename" where n is a slot number 0-3. You can't load into a slot that is currently running though.
1そうだね
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Alex MrCashews
EXEC 1
1そうだね
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Alex MrCashews
They're patching the bugs that led to it being pulled so it should be back up in a relatively brief timespan.
1そうだね
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Alex MrCashews
Your Android calculator just pretty-prints the result. Internally, both Android and SB use the same floating-point standard: the IEEE 754 double. The Android will get the same result as SB (at least it should, or something is very wrong), but most people don't want to look at a number that long so it makes it look fancy. Of course, you may have known that already.
0そうだね
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