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返信[5]
親投稿
Alex MrCashews
it's ok dude. Maybe I reacted a bit too much; just be careful and credit the source material. You can use my code as samples (SB encourages stuff like this by design) but be sure to credit and phrase it less like you made it all yourself. Learning by example is important ;)
0そうだね
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返信[4]
親投稿
Alex MrCashews
almost got arrested isn't even close he was just legally pressured with a C&D or else he'd be sued
0そうだね
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返信[1]
親投稿
Alex MrCashews
TALK can only speak Japanese, because Japanese is a very easy language to interpret and pronounce. English speech synthesis is very complex so all it does is say the letters.
2そうだね
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返信[2]
親投稿
Alex MrCashews
You should probably update to 3.3.0 to get bin for real
0そうだね
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返信[2]
親投稿
Alex MrCashews
"what's the key"
0そうだね
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親投稿
Alex MrCashews
*Its, not it's ;-)
0そうだね
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親投稿
Alex MrCashews
That's entirely normal. SB just doesn't hide non text files from the slot loader anymore.
0そうだね
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親投稿
Alex MrCashews
"GENTLEMEN, BEHOLD "
1そうだね
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親投稿
Alex MrCashews
LOAD "loadtype:SYS/filename"
0そうだね
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返信[3]
親投稿
Alex MrCashews
The comma works just fine; using a comma instead of a semi removes the automatic ? I'm honestly not sure what the real problem here is
1そうだね
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親投稿
Alex MrCashews
Try something like this: IF SKBATK$=="HIT" THEN 'simulate flipping a coin COIN=RND(2) IF COIN==0 THEN 'do one thing ELSE 'do the other thing ENDIF ENDIF
0そうだね
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プレイ日記
Alex MrCashews
Better performance testing with MILLISEC! Now we can be über-precise when optimizing.
5そうだね
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返信[2]
親投稿
Alex MrCashews
In layman's terms nobody knows
0そうだね
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返信[4]
親投稿
Alex MrCashews
I don't quite think this is fair. That'd be like giving the JP version Japanese text-to-speech and asking them to pay for it, but they get the English for free. We would have to pay for something we'd use more often, but the Japanese would be given the option of this same product, and they'd get less of an advantage out of it.
1そうだね
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返信[2]
親投稿
Alex MrCashews
I cheated ;) The "circle" is 512 1px-by-24px sprites rotated and arranged in said format. I'm drawing the text to the GRP with GPUTCHR and since it's mirrored by the sprites, it appears to be transformed immediately! Sprites + GRP = powerful
2そうだね
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プレイ日記
Alex MrCashews
took a bit to get this one working
7そうだね
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返信[2]
親投稿
Alex MrCashews
Starting translating, you mean? ^This guy wants to know
0そうだね
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返信[76]
親投稿
Alex MrCashews
Passing negative values to SPSCALE throws Out of range, despite negative scaling working just fine in SPANIM (the image is mirrored.) Negative scaling also works just fine in BGANIM and BGSCALE, making this behavior very inconsistent. Not entirely related, but passing negative scales to GPUTCHR just draws nothing.
0そうだね
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返信[2]
親投稿
Alex MrCashews
10, actually. SB uses UNIX line endings (line feed)
1そうだね
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返信[3]
親投稿
Alex MrCashews
He could always get a C&D. But he won't.
2そうだね
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