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返信[33]
親投稿
Jackson JacboyX
See if you can make the idle pose every time kombo stops moving, like both feet back to original positions, and see if you can make the punch animation like this. Make it to where he stops at the 5th punch.
1そうだね
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返信[32]
親投稿
Jackson JacboyX
Gimmie a sec.
1そうだね
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返信[30]
親投稿
Jackson JacboyX
It's for when Kombo is in a daze after suffering one too many hits, like street fighter.
0そうだね
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返信[26]
親投稿
Jackson JacboyX
Sweet work, Nathaniel. Can you send me the program?
2そうだね
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返信[20]
親投稿
Jackson JacboyX
Each one has their own animations.* They also have their own move lists. And if you saw the explanation of the classes. The Light class would be suited for beginners and speed demons, Average is like a recommended thing, and Heavy would be suited for experts or people who prefer strong characters.
0そうだね
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返信[19]
親投稿
Jackson JacboyX
Fot the demo I plan: 6. But right now I want to work on 3. And yes, each one has animations.
0そうだね
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返信[17]
親投稿
Jackson JacboyX
Looks like a crouch block. Can you put in a crouch input as well? Down on d-pad or circle pad should do it.
1そうだね
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返信[16]
親投稿
Jackson JacboyX
Simple walk animation at it's finest.
1そうだね
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返信[15]
親投稿
Jackson JacboyX
'Y.' Obviously.
0そうだね
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返信[13]
親投稿
Jackson JacboyX
I'm gonna try and make the sprite sheet a little more simple. With Walking and Running Foot Sprites.
2そうだね
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返信[10]
親投稿
Jackson JacboyX
I think I have an idea on the punching. Gimmie a bit and I should have it.
1そうだね
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返信[7]
親投稿
Jackson JacboyX
Level design perhaps. I suck at making backgrounds.
1そうだね
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返信[5]
親投稿
Jackson JacboyX
Here's the movelist for Kombo. Only punches though.
1そうだね
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返信[3]
親投稿
Jackson JacboyX
Sweet! In the idle animation, match the structure and see if you can do these moves: Punch, Double Punch, and Triple Punch.
0そうだね
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プレイ日記
Jackson JacboyX
Now here's a look at what the game might look like. Pretty sweet right? Disclaimer: This screen was created by using a grp editor.
21そうだね
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返信[1]
親投稿
Jackson JacboyX
Looks cool. Tilt controls might look slick in this game.
3そうだね
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返信[3]
親投稿
Jackson JacboyX
And it's Rakugaki.
1そうだね
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返信[2]
親投稿
Jackson JacboyX
Yep. There are 3 classes in this game. Light, Average, and Heavy. And if you seen the post explaining it. Then you know how this goes. If not, the light class deals little damage, but scores high combos. Heavy is like the opposite. And Average... You get the idea.
0そうだね
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プレイ日記
Jackson JacboyX
Name: Kombo Weight-Class: Light A small fighter who's big in strength. With his fighting technique, he can score combos higher than any fighter imaginable. Best not to make fun of his nose, of his size... He gets furious that way.
14そうだね
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返信[8]
親投稿
Jackson JacboyX
Which would you prefer? GRP editing or voxel programming?
1そうだね
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