Everyone, this is my final Miiverse post before the end of it all. To those who use smilebasic and want to continue sharing their work for all to enjoy, feel free to sign up for smilebasicsource.com. Feel free to say a few more words for Miiverse before saying goodbye. 2014-2017 May we never forget you Miiverse...
8そうだね プレイ済み
He gets to the shrine, finds out his uncle isn't there, then the shrine starts to glow. Out of the light comes Marino, the Guardian Fairy. She starts off doing the whole "O noble being" bit, then starts complaining about how she ended up being buried for centuries and stuff. A comedic touch, like Luvbi from Super Paper Mario.
0そうだね プレイ済み
I think I jotted it down before I got started.
0そうだね プレイ済み
So far I have the intro stage where the main character looks for his uncle, the head researcher, at an excavation site inside a cave. Reaches the shrine where the sword is and his uncle is somwhere else. At the moment I don't want any cliche callouts at all.
1そうだね プレイ済み
I might need some help with the story. I have it all in my head, but I'm kinda stumped.
4そうだね プレイ済み
Try out this test program. It explains the movement and dash mechanic in it's early stage. CJDNF3D4
0そうだね プレイ済み
And thanks for the help and comment, Akeem.
0そうだね プレイ済み
I know about the DISPLAY command. It's just I can't figure it out.
0そうだね プレイ済み
How can I display stuff on the touch screen? Everything I do doesn't seem to work.
8そうだね プレイ済み
Dude. That one screenshot was trippy the moment I turned on the 3D.
0そうだね プレイ済み
It's cool. I noticed in one of your posts, you're making a cutscene. Try using the LOCATE, WAIT, FADE, and BGOFS commands.
0そうだね プレイ済み
♪Thank you very much!♪ I've been running in circles. Now the platforming. But first... I'm gonna have to tweak the map a bit.
0そうだね プレイ済み
It's still not showing the full map. Maybe you can find out what's wrong, cause I can't figure it out.
0そうだね プレイ済み
And the maps are 9 BG Characters in height.
0そうだね プレイ済み
I'm using the default, and some how I don't think it's helping.
0そうだね プレイ済み