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Jackson JacboyX
Found out my 2D problem. It was the flippin' XSCREEN bit. Anyway that aside, here's a beta screen of the boss area.
6そうだね
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Jackson JacboyX
I have made some base programs for the intro stage. It's in three separate parts. I just need the platforming bit. Along with jumping. Next I'll figure out how I can fully reveal each map. The Screen Layers are somehow limited.
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Jackson JacboyX
Dude now that looks lively. How's mine? I ain't doing the contest BTW. But I might if there's a Christmas one.
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Jackson JacboyX
The MAP insert doesn't help either!
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Jackson JacboyX
Every flipping time... This Screen jazz is stupid! Type in DAT:SC_name and what happens?
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Jackson JacboyX
The loops work well cause the character moves automatically.
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Jackson JacboyX
Can someone at least help me with this screen scrolling bit?!
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Jackson JacboyX
It is a pain to be honest.
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Jackson JacboyX
on smilebasic source? Sounds cool.
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Jackson JacboyX
Got some of BG sprites ready for the intro stage. And I have the level design ready. I just need some help getting the screen to scroll. Making the screens in the map editor is easy, but I just need help with this bit.
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Jackson JacboyX
contest?
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Jackson JacboyX
Ummmmm, how about SPSET and SPOFS?
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Jackson JacboyX
Need help making a credits sequence. Just the basic scroll. Any ideas?
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Jackson JacboyX
That does suck.
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Jackson JacboyX
I think I found a way to use my sprites in the different levels. I can use separate sprite sheets for each level containing everything. Including the boss. Sound like an idea?
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Jackson JacboyX
It works. But how do I get rid of the background?
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Jackson JacboyX
So copying the sprites on the GRP0-GRP3 Pages and pasting them on the GRP4 Screen. Alright, there are different character sheets. Let's see if I can't pull it off.
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Jackson JacboyX
BTW this package comes with a recording. Just type in TROUBLE in the LOAD menu.
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Jackson JacboyX
I went back to my recording program and gave it a couple tweaks. The 3.0 Version is now ready for download! Key: N3KNQ5HP
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Jackson JacboyX
Can anyone demo that?
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