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*J.P.* DEV NEWPICY3
finished some stuff and added a test light effect that looks pretty good though i messed it up a bit so it looks weird.. still cool. back to spriting.
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Jackson JacboyX
Dude now that looks lively. How's mine? I ain't doing the contest BTW. But I might if there's a Christmas one.
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*J.P.* DEV NEWPICY3
those look pretty amazing!
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Jackson JacboyX
I have made some base programs for the intro stage. It's in three separate parts. I just need the platforming bit. Along with jumping. Next I'll figure out how I can fully reveal each map. The Screen Layers are somehow limited.
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*J.P.* DEV NEWPICY3
the biggest you can have using 4 layers is 127x128 (or visa versa), but if your using one layer or two you can double it.
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Jackson JacboyX
Only using 4.
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*J.P.* DEV NEWPICY3
so yeah, just wondering, is your game going to go down in maps much, cause if not or not much you can lower the map height and make them super long. btw how big is your map? are you using the default editor?
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Hallaween. thestampycatfan
Good!
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Jackson JacboyX
I'm using the default, and some how I don't think it's helping.
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Jackson JacboyX
And the maps are 9 BG Characters in height.
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*J.P.* DEV NEWPICY3
yeah then you can make the maps insanely large. um let me go see how big it can possibly be..
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*J.P.* DEV NEWPICY3
yeah so with 9 height you can do up to 1820 blocks (or tiles) in size.. so uh yeah you have plenty of space.. anyways idk if you figured out scrolling but use BGOFS (layer),X,Y then if ya wanna move it do something like IF BUTTON() AND #RIGHT THEN INC Y,1 or something like that.
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Jackson JacboyX
It's still not showing the full map. Maybe you can find out what's wrong, cause I can't figure it out.
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*J.P.* DEV NEWPICY3
im pretty sure your missing the BGSCREEN command. heres the code i usually use:
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Jackson JacboyX
♪Thank you very much!♪ I've been running in circles. Now the platforming. But first... I'm gonna have to tweak the map a bit.
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Jackson JacboyX
Forgot the shot.
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*J.P.* DEV NEWPICY3
sure np. anything else (and if its jumping code stuff i cant help much btw, though i can try) you need help on? anyways hows my car (i know its not very good but i just want to know what you think)?
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Jackson JacboyX
It's cool. I noticed in one of your posts, you're making a cutscene. Try using the LOCATE, WAIT, FADE, and BGOFS commands.
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*J.P.* DEV NEWPICY3
well instead of locate i use GPUTCHR (basically print with way better placing system) and wait .. well its just waits.. and waits.. anyways yeah bgofs is amazing for most things, but INC/DEC is better.. for most things. anyways what i do instead of wait is i make a function that waits. it basically decelerates a value until its 0, and the program keeps moving which it dosent with wait.
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Blastoise§ Gastly52
Is this your contest entry? Here's mine. It's a haunted house with monsters and minigames. I intend to add wall textures once the main structure is done.
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*J.P.* DEV NEWPICY3
yeah it is and thats really cool! im calling it Mansion Mystery for now.
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Blastoise§ Gastly52
Mansion Mystery is a sweet name. My woring title is the House of Horrors. This is a sneak peek of the Candy Corn Collection Minigame.
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Jackson JacboyX
Dude. That one screenshot was trippy the moment I turned on the 3D.
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*J.P.* DEV NEWPICY3
really? my 3ds is hard to code on so i mainly use my 2ds.. im gonna look on my 3ds at it now..
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Jackson JacboyX
Try out this test program. It explains the movement and dash mechanic in it's early stage. CJDNF3D4
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