O.o you are losing motivation? But miner life is awesome! With more areas, scenarios and things for the player to do you have a really good title there. Add side quests so the people pay more than the orest is worth if you collect certain ammount for them etc.
And think of the mudkip! Let it motivate you!
And here is the code: [Q3X4R4AD] Make sure to throw L. some yeah's if you ever see him. He is a translator of japanese SB games, a programmer, and a legend around here. Awesome guy.
[QK2PBXYD]
Dark Loop is back up. Playtester names have been updated and offensive words removed.
Weird motivation to start working on this again, but motivation nonetheless.
yes, taco. They are using raycaster engines tho. Not a true 3D engine.
But still, SOMEONE MADE A RAYCASTER ENGINE ALREADY AND RELEASED THE .LIB FOR ANYONE TO USE!
Game attachment? No its a stand alone game.look up an Incremental Clicker if you don't know what this game is.
@Leo, the public key is literally the first thing I posted.
Its kind of like adventure capitalist in that there is no point. Just gather more resources. I plan on adding the ability to prestige which will get you some benefits like stone is worth x2.5 or you get 5 sand extra per sandbox
[W273N3DJ]
Idle Crunch 1.0 is now released.
Sprites, buildings, an update timer and best of all, a save feature!
(the previous version should have been labeled a prototype)
only the people that posted get a notification. This post is somewhat buried in the discussion section. So only those who go looking for it will see this.
A new version should be out soon. It will make use of sprites in a cookie clicker fashon. Mostly because I took the cookie clicker on sbs and heavily modified it :p
Shield is spelled sheild in the item menu
And you may want to consider extending the time that the club is displayed when swinging it. I could barely see it x.x
Great demo, tho. It leaves me wanting more gameplay. I reccomend that if you release another demo you should release a teaser of the story.
If you want help with the story I would be willing to chat with you on here about ideas. :D
Nice! I like it. I really like the way you exit the shop! Make use of that feature and allow us to talk to multiple npc's there.
I do have a few things you may want to consider fixing up. Please take this as CONSTRUCTIVE criticism and not constructive CRITICISM. :P
On the main menu, when you hit left, it goes left. But then it goes right. That was mildly confusing.
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